Is your OpenThreads directory a sibling to your OpenSceneGraph directory? Both directories must be at the same level in order for OpenSceneGraph to "automatically" find the OpenThreads .lib file. If they are not siblings, then you'll need to tell Visual Studio (or the OSG project file) where to look to find the .lib file.
 
By the way, this same topic is being discussed in the "Visual Studio 2005 - Stupid question.. :-)" thread.
   -Paul
 


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sascha Kuhn
Sent: Tuesday, September 26, 2006 8:00 PM
To: osg users
Subject: RE: [osg-users] help about OpenThreadsWin32d.lib

        I built first OpenThreads and Producer both of them are successful.
        As I built after that OpenSceneGraph there are came again errors:
            -

LINK : fatal error LNK1181: cannot open input file 'OpenThreadsWin32d.lib'

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of Paul Martz
Sent: Tuesday, September 26, 2006 3:27 PM
To: 'osg users'
Subject: RE: [osg-users] help about OpenThreadsWin32d.lib

OpenThreads, Producer, and OpenSceneGraph each have their own .dsw/.sln files.
 
First, go to the OpenThreads directory and do a "batch build" of OpenThreads in Visual Studio.
 
Next, go to the Producer directory and also do a "batch build" of Producer.
 
Finally, build OpenSceneGraph; it should be able to find the OpenThreads DLL now that you have built it.
   -Paul
 


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sascha Kuhn
Sent: Tuesday, September 26, 2006 4:20 PM
To: osg users
Subject: [osg-users] help about OpenThreadsWin32d.lib

 

Hello,

I downloaded the source code OSG_OP_OT-1.2.zip to compile openscenegraph in Visual Studio 2005.

The following error is coming:

OpenThreadsWin32d.lib is not aviable.

I did not found that file in any directory of OpenSceneGraph,

OpenThreats and Producer.

Do you know where I could find this file?

Thank you for your help.

Best regards

Sascha

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