Have you selected consistent solution configurations across all three solutions?  If you're working with the debug version, you'll need to build each with the configuration set as "Debug" rather than "Debug Static".  The same thing goes for the release version.

 

-Mike

 


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sascha Kuhn
Sent: Tuesday, September 26, 2006 9:00 PM
To: osg users
Subject: RE: [osg-users] help about OpenThreadsWin32d.lib

 

        I built first OpenThreads and Producer both of them are successful.

        As I built after that OpenSceneGraph there are came again errors:

            -

LINK : fatal error LNK1181: cannot open input file 'OpenThreadsWin32d.lib'

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of Paul Martz
Sent: Tuesday, September 26, 2006 3:27 PM
To: 'osg users'
Subject: RE: [osg-users] help about OpenThreadsWin32d.lib

OpenThreads, Producer, and OpenSceneGraph each have their own .dsw/.sln files.

 

First, go to the OpenThreads directory and do a "batch build" of OpenThreads in Visual Studio.

 

Next, go to the Producer directory and also do a "batch build" of Producer.

 

Finally, build OpenSceneGraph; it should be able to find the OpenThreads DLL now that you have built it.

   -Paul

 

 


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sascha Kuhn
Sent: Tuesday, September 26, 2006 4:20 PM
To: osg users
Subject: [osg-users] help about OpenThreadsWin32d.lib

 

Hello,

I downloaded the source code OSG_OP_OT-1.2.zip to compile openscenegraph in Visual Studio 2005.

The following error is coming:

OpenThreadsWin32d.lib is not aviable.

I did not found that file in any directory of OpenSceneGraph,

OpenThreats and Producer.

Do you know where I could find this file?

Thank you for your help.

Best regards

Sascha

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