I built
first OpenThreads and Producer both of them are successful.
As I built
after that OpenSceneGraph there are came again errors:
-
LINK : fatal error LNK1181: cannot open input file 'OpenThreadsWin32d.lib'
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of Paul Martz
Sent: Tuesday, September 26, 2006 3:27 PM
To: 'osg users'
Subject: RE: [osg-users] help about OpenThreadsWin32d.libOpenThreads, Producer, and OpenSceneGraph each have their own .dsw/.sln files.First, go to the OpenThreads directory and do a "batch build" of OpenThreads in Visual Studio.Next, go to the Producer directory and also do a "batch build" of Producer.Finally, build OpenSceneGraph; it should be able to find the OpenThreads DLL now that you have built it.-Paul
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sascha Kuhn
Sent: Tuesday, September 26, 2006 4:20 PM
To: osg users
Subject: [osg-users] help about OpenThreadsWin32d.libHello,
I downloaded the source code OSG_OP_OT-1.2.zip to compile openscenegraph in Visual Studio 2005.
The following error is coming:
OpenThreadsWin32d.lib is not aviable.
I did not found that file in any directory of OpenSceneGraph,
OpenThreats and Producer.
Do you know where I could find this file?
Thank you for your help.
Best regards
Sascha
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