Hi,

Those libraries are the "dependencies" as described at
http://www.openscenegraph.org/osgwiki/pmwiki.php/Downloads/Dependencies

There is a package of prebuilt dependencies on that page, but they are built
using VS 7.1, which will not be compatible with the VS2005 you're using.  You'll
have to build them with VS2005 or find them prebuilt somewhere.

Cheers
-- mew



Sascha Kuhn wrote:
> Thanks a lot. Now the OpenTreadsWin32.d.lib is created.
>  
> But there are three other errors, about .lib that are not in my directories:
>>cannot open gdal_i.lib ; glut32D.lib ; gdal_iD.lib
>  
> I searched after then but I could not find this files.
> Sascha
> 
>     -----Original Message-----
>     *From:* [EMAIL PROTECTED]
>     [mailto:[EMAIL PROTECTED] Behalf Of *Paul Martz
>     *Sent:* Wednesday, September 27, 2006 11:45 AM
>     *To:* 'osg users'
>     *Subject:* RE: [osg-users] help about OpenThreadsWin32d.lib
> 
>     The file "OpenThreadsWin32d_s.lib" is the debug static library. You
>     need the debug shared library named "OpenThreadsWin32d.lib". The
>     easiest way to get all libraries (static/shared, release/debug) is
>     to go to the "Build" menu and select "Batch build". Select all four
>     targets and build.
>        -Paul
>      
> 
>         
> ------------------------------------------------------------------------
>         *From:* [EMAIL PROTECTED]
>         [mailto:[EMAIL PROTECTED] *On Behalf Of
>         *Sascha Kuhn
>         *Sent:* Wednesday, September 27, 2006 10:51 AM
>         *To:* osg users
>         *Subject:* RE: [osg-users] help about OpenThreadsWin32d.lib
> 
>          in the directory OpenThreads\lib\win32 is the file
>         OpenThreadsWin32d_s.lib
> 
>             -----Original Message-----
>             *From:* [EMAIL PROTECTED]
>             [mailto:[EMAIL PROTECTED] Behalf Of
>             *Paul Martz
>             *Sent:* Wednesday, September 27, 2006 9:32 AM
>             *To:* 'osg users'
>             *Subject:* RE: [osg-users] help about OpenThreadsWin32d.lib
> 
>             Three conditions must be true in order for OSG to link with OT:
> 
>                1.
>                   OpenThreadsWin32d.lib must be in the directory
>                   "OpenThreads\lib\win32".
>                2.
>                   The properties for the project linking with
>                   OpenThreads, under "Linker->General->Additional
>                   Library Directories", must include the path
>                   "../../../OpenThreads/lib/$(PlatformName)" -- a
>                   relative path.
>                3.
>                   The "OpenSceneGraph" and "OpenThreads" directories
>                   must be siblings (have the same parent folder) in
>                   order for the relative path to work.
> 
>             Please check to make sure all three conditions are true.
>                -Paul
>              
>              
>             
> ------------------------------------------------------------------------
>             *From:* [EMAIL PROTECTED]
>             [mailto:[EMAIL PROTECTED] *On Behalf Of
>             *Sascha Kuhn
>             *Sent:* Wednesday, September 27, 2006 10:04 AM
>             *To:* osg users
>             *Subject:* RE: [osg-users] help about OpenThreadsWin32d.lib
> 
>                 no because OpenThreads build OpenThreadsWin32d.lib. So this
>                 is created in the lib. But OpenSceneGraph can not open
>                 this file.
>                 Sascha
> 
>                     -----Original Message-----
>                     *From:* [EMAIL PROTECTED]
>                     [mailto:[EMAIL PROTECTED]
>                     Behalf Of *Don Burns
>                     *Sent:* Tuesday, September 26, 2006 9:35 PM
>                     *To:* osg users
>                     *Subject:* Re: [osg-users] help about
>                     OpenThreadsWin32d.lib
> 
>                     Could this have anything to do with the 'd' suffix
>                     to OpenThreadsWin32d.lib ?  I presume that is a
>                     debug version of OpenThreads.  Does OpenThreads
>                     build OpenThreadsWin32d.lib or OpenThreadsWin32.lib
>                     by default.  Is it possible that Producer is finding
>                     the  one that is built, but OpenSceneGraph is
>                     looking for the one with the 'd' extension?
> 
>                     -don
> 
>                     On 9/26/06, *Sascha Kuhn* <[EMAIL PROTECTED]
>                     <mailto:[EMAIL PROTECTED]>> wrote:
> 
>                                 I built first OpenThreads and Producer
>                         both of them are successful.
>                                 As I built after that OpenSceneGraph
>                         there are came again errors:
>                                     -
> 
>                         LINK : fatal error LNK1181: cannot open input
>                         file 'OpenThreadsWin32d.lib'
> 
>                             -----Original Message-----
>                             *From:* [EMAIL PROTECTED]
>                             <mailto:[EMAIL PROTECTED]>
>                             [mailto:[EMAIL PROTECTED]
>                             <mailto:[EMAIL PROTECTED]>]*On
>                             Behalf Of *Paul Martz
>                             *Sent:* Tuesday, September 26, 2006 3:27 PM
>                             *To:* 'osg users'
>                             *Subject:* RE: [osg-users] help about
>                             OpenThreadsWin32d.lib
> 
>                             OpenThreads, Producer, and OpenSceneGraph
>                             each have their own .dsw/.sln files.
>                              
>                             First, go to the OpenThreads directory and
>                             do a "batch build" of OpenThreads in Visual
>                             Studio.
>                              
>                             Next, go to the Producer directory and also
>                             do a "batch build" of Producer.
>                              
>                             Finally, build OpenSceneGraph; it should be
>                             able to find the OpenThreads DLL now that
>                             you have built it.
>                                -Paul
>                              
> 
>                                 
> ------------------------------------------------------------------------
>                                 *From:*
>                                 [EMAIL PROTECTED]
>                                 <mailto:[EMAIL PROTECTED]>
>                                 [mailto:[EMAIL PROTECTED]
>                                 <mailto:[EMAIL PROTECTED]>]
>                                 *On Behalf Of *Sascha Kuhn
>                                 *Sent:* Tuesday, September 26, 2006 4:20 PM
>                                 *To:* osg users
>                                 *Subject:* [osg-users] help about
>                                 OpenThreadsWin32d.lib
> 
>                                  
> 
>                                     Hello,
> 
>                                     I downloaded the source code
>                                     OSG_OP_OT-1.2.zip to compile
>                                     openscenegraph in Visual Studio 2005.
> 
>                                     The following error is coming:
> 
>                                     OpenThreadsWin32d.lib is not aviable.
> 
>                                     I did not found that file in any
>                                     directory of OpenSceneGraph,
> 
>                                     OpenThreats and Producer.
> 
>                                     Do you know where I could find this
>                                     file?
> 
>                                     Thank you for your help.
> 
>                                     Best regards
> 
>                                     Sascha
> 
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