Hi Paul, Perhaps I'm overstating, but my goal is to err on the side of safety. I dont have exact references, but rather empirical experiences. Yes, there are libraries that steer clear of the STL, runtime library and memory allocator version dependencies, and in experienced hands those libs may work across VS versions.
But as a cookbook process, I cannot recommend to new OSG developers that they can just grab the whole VS7.1-built 3rdParty archive and successfully build using VS2005. -- mew Paul Martz wrote: > Mike -- You state that the 7.1 dependency binaries are incompatible with a > v8.0-built OSG; what experience or info is this based on? > > I have been using the 7.1 prebuilt libTiff with the TIFF plugin built with > 8.0; exercised it thoroughly and encountered no issues... > -Paul > > > >>-----Original Message----- >>From: [EMAIL PROTECTED] >>[mailto:[EMAIL PROTECTED] On Behalf Of >>Mike Weiblen >>Sent: Wednesday, September 27, 2006 10:03 PM >>To: osg users >>Subject: Re: [osg-users] help about OpenThreadsWin32d.lib >> >>Hi, >> >>Those libraries are the "dependencies" as described at >>http://www.openscenegraph.org/osgwiki/pmwiki.php/Downloads/Dep >>endencies >> >>There is a package of prebuilt dependencies on that page, but >>they are built using VS 7.1, which will not be compatible >>with the VS2005 you're using. You'll have to build them with >>VS2005 or find them prebuilt somewhere. >> >>Cheers >>-- mew > > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
