Before I headed off on Monday I checked in some changes to osgGA::GUIEventAdapter which adds seperation of the window size and the mouse input range so that they are now controlled by seperate methods/variables. osgProducer was updated to track these changes and as far as I'm aware everything is behaving as before. I have also just done a cvs update on Producer so none of Don's recent changes have effected the mouse input either.
My guess is that your build and runtime linking is out of step, check for a non CVS version of the OSG installed somewhere on your system.
Robert.
On 9/29/06,
Jeremy Moles <[EMAIL PROTECTED]> wrote:
Just built OSG from CVS and I noticed the camera no longer responds to
mouse input like it once used to in osgviewer; that is, it's not nearly
as sensitive, and I'm entirely unable to move the model. Is anyone else
seeing this, or is there probably something wrong w/ my build?
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