On Fri, 2006-09-29 at 12:22 -0700, Don Burns wrote:
> Ah, yes! finally someone else who has seen the problem.  The problem
> is not, actually, that the there is no response, but that the response
> is so minimal that you are not seeing much change on the screen.  It
> is a scaling issue with mouse positions.

Yes, this is much more eloquent description of what I'm seeing. :) 100
or so vertical up movements of the mouse get me about 90degrees of
rotation or so. :)

> I've tracked this down to a new (I think new) updateWindowSIze()
> method in osgProducer::KeyboardMouseCallback.  This is called in every
> single method of the class, and goes to great lengths to recreate what
> is already available from Producer::InputArea:;getExtents(), so I'm
> not sure what the intent is there.  I simply put a return statement at
> the top of the updateWindowSize() method and things seem to be back to
> (almost normal).  

Cool, I'll give this a shot...

> Robert is still busy and probably won't get caught up on the backlog
> until next week, but the above should get you up and running in the
> mean time.
> 
> -don
> 
> On 9/29/06, Jeremy Moles <[EMAIL PROTECTED]> wrote:
>         Just built OSG from CVS and I noticed the camera no longer
>         responds to
>         mouse input like it once used to in osgviewer; that is, it's
>         not nearly
>         as sensitive, and I'm entirely unable to move the model. Is
>         anyone else
>         seeing this, or is there probably something wrong w/ my build?
>         
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