On Fri, 2006-09-29 at 12:22 -0700, Don Burns wrote: > Ah, yes! finally someone else who has seen the problem. The problem > is not, actually, that the there is no response, but that the response > is so minimal that you are not seeing much change on the screen. It > is a scaling issue with mouse positions.
Yes, this is much more eloquent description of what I'm seeing. :) 100 or so vertical up movements of the mouse get me about 90degrees of rotation or so. :) > I've tracked this down to a new (I think new) updateWindowSIze() > method in osgProducer::KeyboardMouseCallback. This is called in every > single method of the class, and goes to great lengths to recreate what > is already available from Producer::InputArea:;getExtents(), so I'm > not sure what the intent is there. I simply put a return statement at > the top of the updateWindowSize() method and things seem to be back to > (almost normal). Cool, I'll give this a shot... > Robert is still busy and probably won't get caught up on the backlog > until next week, but the above should get you up and running in the > mean time. > > -don > > On 9/29/06, Jeremy Moles <[EMAIL PROTECTED]> wrote: > Just built OSG from CVS and I noticed the camera no longer > responds to > mouse input like it once used to in osgviewer; that is, it's > not nearly > as sensitive, and I'm entirely unable to move the model. Is > anyone else > seeing this, or is there probably something wrong w/ my build? > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
