I've tracked this down to a new (I think new) updateWindowSIze() method in osgProducer::KeyboardMouseCallback. This is called in every single method of the class, and goes to great lengths to recreate what is already available from Producer::InputArea:;getExtents(), so I'm not sure what the intent is there. I simply put a return statement at the top of the updateWindowSize() method and things seem to be back to (almost normal).
Robert is still busy and probably won't get caught up on the backlog until next week, but the above should get you up and running in the mean time.
-don
On 9/29/06, Jeremy Moles <[EMAIL PROTECTED]> wrote:
Just built OSG from CVS and I noticed the camera no longer responds to
mouse input like it once used to in osgviewer; that is, it's not nearly
as sensitive, and I'm entirely unable to move the model. Is anyone else
seeing this, or is there probably something wrong w/ my build?
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