Goldstein, Gregory A. wrote:
I’m creating a billboard with multiple Quad objects with tree textures. But the tree textures show up with a thin white border around the tree. The white border is around the tree itself, not the rectangular edge of the Quad. Is there any way to get rid of this white outline? I’ve used the same tree textures in another program without seeing any white border, so I don’t think the textures are necessarily the problem. I’ve tried using a BlendFunc to blend the textures, and this helps to some degree, but the border is still visible some of the time.

  Are your billboards z-sorted by putting them in the transparent bin?

  Are you sure the other program uses alpha-blend and not alpha-clip?

Thanks a lot,
Greg

--
Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at logrus
 "I set the wheels in motion, turn up all the machines, activate the programs,
  and run behind the scenes. I set the clouds in motion, turn up light and 
sound,
  activate the window, and watch the world go 'round." -Prime Mover, Rush.
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