On Mon, 2006-10-16 at 10:41 +0200, Sébastien Grignard wrote: > As you said the main question is whether we can reproduce the OSG's > StateSet inheriting in collada,
I don't think you can because COLLADA materials cannot be defined with the assumptions that the scenegraph makes about the run-time state of the rendering pipeline. > or are we forced to create one material > for each geometry that has a different list of statesets attached to it. Something like that will work yes. Optimally, ... for all the geometry in the scene compute the fewest number of effects and instantiate them into the fewest number of materials (and parameter settings), and then bind those materials to the individual geometries. Regards, Marcus -- Mark Barnes COLLADA Project Lead, tel:+1.650.655.7342 Sony Computer Entertainment America http://research.scea.com _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
