Hello,

in my application I use a HUD (as in osgHUD or osgpick) for things that should stay at the same place.

This went good as long as I only used text or ShapeDrawables in that HUD.

Now I want to put a custom geometry inside (just a QUAD at the moment, like in osgpick), but as soon as I add that geometry to my HUD,

everything goes black. Not only the HUD, but the whole scene!

I have triple-ckecked normals, colors, texture-coordinates and statesets, but found nothing suspicios.

It would be great if anyone had a tip for me what could be wrong.

Regards,

Andreas

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