Andreas Goebel schrieb:
Hello,
in my application I use a HUD (as in osgHUD or osgpick) for things
that should stay at the same place.
This went good as long as I only used text or ShapeDrawables in that HUD.
Now I want to put a custom geometry inside (just a QUAD at the moment,
like in osgpick), but as soon as I add that geometry to my HUD,
everything goes black. Not only the HUD, but the whole scene!
I have triple-ckecked normals, colors, texture-coordinates and
statesets, but found nothing suspicios.
It would be great if anyone had a tip for me what could be wrong.
Regards,
Andreas
_______________________________________________
Hi,
setting setUseDisplayList(false) for my geometry makes the problem go
away. But there must be a bug somewhere, probably in my app.
Regards,
Andreas
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