It's fairly easy to create a plank using osg::PrimitiveSet::QUADS, but I don't 
see an obvious way to put a hole in such a thing.  Is there an established 
convention for doing this sort of thing?  One thing I want to do is create a 
flat plank of "steel" with bolt holes in it.  

As far as I know, there are no OpenGL primitive constructs that can have holes 
in them. 
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