Steven T. Hatton schrieb:
It's fairly easy to create a plank using osg::PrimitiveSet::QUADS, but I don't see an obvious way to put a hole in such a thing. Is there an established convention for doing this sort of thing? One thing I want to do is create a flat plank of "steel" with bolt holes in it. As far as I know, there are no OpenGL primitive constructs that can have holes in them. _______________________________________________
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Hi, you could use a texture with transparency! This works.

Regards,

Andreas

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