Steven T. Hatton schrieb:
It's fairly easy to create a plank using osg::PrimitiveSet::QUADS, but I don't
see an obvious way to put a hole in such a thing. Is there an established
convention for doing this sort of thing? One thing I want to do is create a
flat plank of "steel" with bolt holes in it.
As far as I know, there are no OpenGL primitive constructs that can have holes
in them.
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Hi, you could use a texture with transparency! This works.
Regards,
Andreas
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