That might get me part-way there. But, I was hoping for a way to warn the
end-user that his computer is running our software without hardware
acceleration. At that point, we won't have the IDE in place.

Thom

-----Original Message-----
From: Paul Martz
Sent: Friday, October 27, 2006 9:50 AM
To: 'osg users'
Subject: RE: [osg-users] Flagging software rendering?

If you are debugging in Visual Studio, the output window of the IDE displays
library load and unload messages. If you do not see the NVIDIA support
library (nvoglnt.dll) get loaded, then you are probably using the generic
(unaccelerated) Microsoft rendering path.
   -Paul


> -----Original Message-----
> From: Thom DeCarlo
> Sent: Friday, October 27, 2006 7:40 AM
> To: OSG-user
> Subject: [osg-users] Flagging software rendering?
> 
> Is there any way to tell (other than the observable drop in 
> framerate) whether the application is falling back to 
> software OpenGL rendering? We have just received a new 
> computer with a Nvidia Quadro 5500 card. For some reason, our 
> application runs better on our old Quadro 1100 cards than it 
> does on the new hardware.
> 
> Thanks,
> Thom
> --
> this sig intentionally left blank
> 


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