That might get me part-way there. But, I was hoping for a way to warn the end-user that his computer is running our software without hardware acceleration. At that point, we won't have the IDE in place.
Thom -----Original Message----- From: Paul Martz Sent: Friday, October 27, 2006 9:50 AM To: 'osg users' Subject: RE: [osg-users] Flagging software rendering? If you are debugging in Visual Studio, the output window of the IDE displays library load and unload messages. If you do not see the NVIDIA support library (nvoglnt.dll) get loaded, then you are probably using the generic (unaccelerated) Microsoft rendering path. -Paul > -----Original Message----- > From: Thom DeCarlo > Sent: Friday, October 27, 2006 7:40 AM > To: OSG-user > Subject: [osg-users] Flagging software rendering? > > Is there any way to tell (other than the observable drop in > framerate) whether the application is falling back to > software OpenGL rendering? We have just received a new > computer with a Nvidia Quadro 5500 card. For some reason, our > application runs better on our old Quadro 1100 cards than it > does on the new hardware. > > Thanks, > Thom > -- > this sig intentionally left blank > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
