Are we talking about collision detection ? and a motion model that stops you
flying or moving through objects ?



Best Regards
Gordon

__________________________________________________________

Gordon Tomlinson
Email  : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com


__________________________________________________________


"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct for survival"
- Master Tambo Tetsura




-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Robert Osfield
Sent: Monday, November 06, 2006 3:28 PM
To: osg users
Subject: Re: [osg-users] How to avoid zooming through objects


Hi John,

On 11/6/06, Whitfield, John M. (SED/TMI)
<[EMAIL PROTECTED]> wrote:
> That does look a lot simpler, because I hacked out qosgwidget to get it
> to work, and that may be part of my problem. Is there a simpler way to
> deal with this, like say making the object somehow solid?

? what do you mean by making the object somehow solid?  Are we talking
graphics or are we still talking about trackballs?

> I looked at
> earth3D and it seems to be very complicated, just to deal with zoom
> further in on an object. Or, is that just the way it is?

What is earth3D?

Could you roll a little back and say what you are actually trying to achive?

Robert.
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