Are we talking about collision detection ? and a motion model that stops you flying or moving through objects ?
Best Regards Gordon __________________________________________________________ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __________________________________________________________ "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Robert Osfield Sent: Monday, November 06, 2006 3:28 PM To: osg users Subject: Re: [osg-users] How to avoid zooming through objects Hi John, On 11/6/06, Whitfield, John M. (SED/TMI) <[EMAIL PROTECTED]> wrote: > That does look a lot simpler, because I hacked out qosgwidget to get it > to work, and that may be part of my problem. Is there a simpler way to > deal with this, like say making the object somehow solid? ? what do you mean by making the object somehow solid? Are we talking graphics or are we still talking about trackballs? > I looked at > earth3D and it seems to be very complicated, just to deal with zoom > further in on an object. Or, is that just the way it is? What is earth3D? Could you roll a little back and say what you are actually trying to achive? Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
