Hi Farshid, Yes, removing the shaders causes it to render just fine. Somehow, shaders applied to light points causes big problems.
Anybody else use light points in there scenes with glsl shaders? I suppose I can traverse the scene and disable the shaders on light points, but this may not be viable for paged databases :( Zach -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Farshid Lashkari Sent: Monday, November 13, 2006 13:30 To: osg users Subject: Re: [osg-users] Light points render slooooooooow Hi Zach, On 11/13/06, Zach Deedler <[EMAIL PROTECTED]> wrote: > I3) The only thing I know that I am doing different is using shaders. Have you tried removing the shaders to see if they are causing the problem? -Farshid _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
