Hi Farshid,

Yes, removing the shaders causes it to render just fine.  Somehow, shaders
applied to light points causes big problems.

Anybody else use light points in there scenes with glsl shaders?

I suppose I can traverse the scene and disable the shaders on light points,
but this may not be viable for paged databases :(


Zach

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Farshid Lashkari
Sent: Monday, November 13, 2006 13:30
To: osg users
Subject: Re: [osg-users] Light points render slooooooooow

Hi Zach,

On 11/13/06, Zach Deedler <[EMAIL PROTECTED]> wrote:
> I3) The only thing I know that I am doing different is using shaders.

Have you tried removing the shaders to see if they are causing the problem?

-Farshid
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