FBO Multisample is one of the new G80 extensions from Nvidia. It was not formerly supported.
http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_multisample.txt ----- Original Message ----- From: "Vaclav Bilek" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, November 13, 2006 2:42 AM Subject: [osg-users] CameraNode FBO and FSAA antialiasing > Hi > > I am using CameraNode to render the scene into the texture. I observed > that the scene rendered into the texture is NOT antialiased > ( in case of NVIDIA the AA controlled by environment variable __GL_FSAA). > > The CameraNode render target implementation is FRAME_BUFFER_OBJECT. My > code using the CameraNode > is almost the same as in case of osgdistortion example. I have searched > the web and also the OSG list and I am > still not sure what is the problem. > > Is it the limitation of the FBO that the scene is not antialiased (FSAA > multisampled)? > > Regards > Vaclav > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
