FBO Multisample is one of the new G80 extensions from Nvidia.  It was not
formerly supported.

http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_multisample.txt

----- Original Message ----- 
From: "Vaclav Bilek" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, November 13, 2006 2:42 AM
Subject: [osg-users] CameraNode FBO and FSAA antialiasing


> Hi
>
> I am using CameraNode to render the scene into the texture. I observed
> that the scene rendered into the texture is NOT antialiased
> ( in case of NVIDIA the AA controlled by environment variable __GL_FSAA).
>
> The CameraNode render target implementation is FRAME_BUFFER_OBJECT. My
> code using the CameraNode
> is almost the same as in case of osgdistortion example. I have searched
> the web and also the OSG list and I am
> still not sure what is the problem.
>
> Is it the limitation of the FBO that the scene is not antialiased (FSAA
> multisampled)?
>
> Regards
> Vaclav
>
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> http://www.openscenegraph.org/
>

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