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Hello,

Robert Osfield wrote:
> 
> For instance:
> 
>  Is your app event driven or frame driven?

Frame driven in most cases.

> 
>  Does your app have one scene graph, one view, one window?

Most often.

> 
>  Does your app have one scene graph, one view but multiple windows?

No.

> 
>  Does your app have one scene graph, multiples views and one or more
> windows?

Some applications.

> 
>  Does your app have multiple scene graphs, multiples views and one or
> more windows?

No.

> 
>  Do you open and close windows regularly in the life of your application?

Not windows containing OSG content, sometimes GUIs.

> 
>  Do you need to integrate the OSG viewer functionality into existing
> windows?

Sometimes.

> 
>  Do you need to integrate the OSG viewer functionality into 3rd party
> windowing
>  toolkits/applications(i.e. IE/Firefox)?

No.

>  Do you need support for distortion correction/compositing?

Yes.

>  Do you have availability of multiple/wish to use CPU cores?

Yes.

> 
>  Do you have availability of/wish to use multiple GPU?

Yes.


Also I am missing a category for multi-threaded access to the scenegraph from
outside of OSG core - e.g. our OSG applications are commonly driven by CORBA
(RPC) calls which are asynchronous in nature and frequently require to perform
changes in the scene graph from different threads. At the moment the
synchronization is quite tricky to do as OSG doesn't really provide any explicit
support for this.

Regards,

Jan




- --

Jan Ciger
GPG public key: http://www.keyserver.net/

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