Hi Robert,

>> Sounds a bit odd, the osgViewer's threading should be decoupled entirely
from the driver, the only thing it'll know about things is that their are
makeCurrent() and
>> releaseContext() being called, unless everytime there is makeCurrent()
isn't kicking off a thread.
>> Are you able to track all the threads running on the machine?  How
certain can you be of their origin?  Is there anything we can do to help
identication of which threads
>> are going awol?

The thread spawned for the driver implementation resides in the osgViewer
process (sorry if I was not clear). It is spawned when the first
makeCurrent() call is made on a rendering context. I tried getting rid of
this thread yesterday by deleting context, etc. but it only seem to go away
at process termination. I will do some more investigation on this this
evening, but it could turn out to be an NVIDIA issue.

André





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