Hi robert,

i checkout last CVS version and compiled it: when i am running on a windows
XP machine the runexamples.bat i get some really strange
error:

C:\dev\OpenSceneGraphCVS\OpenSceneGraph>echo osgversion
osgversion

C:\dev\OpenSceneGraphCVS\OpenSceneGraph>osgversion
OpenSceneGraph Library 1.2


C:\dev\OpenSceneGraphCVS\OpenSceneGraph>echo osgunittests
osgunittests

C:\dev\OpenSceneGraphCVS\OpenSceneGraph>osgunittests matrix
******   Running matrix tests   ******
testFrustum1
 left = -1 compute -1
 right = 1 compute 1
 bottom = -1 compute -1
 top = 1 compute 1
 zNear = 1 compute 1
 zFar = 1000 compute 1000

testFrustum1
 left = 0 compute 0
 right = 1 compute 1
 bottom = 1 compute 1
 top = 2 compute 2
 zNear = 2.5 compute 2.5
 zFar = 100000 compute 100000

testOrtho 1
 left = 0 compute 0
 right = 1 compute 1
 bottom = 1 compute 1
 top = 2 compute 2
 zNear = 2.1 compute 2.1
 zFar = 1000 compute 1000

testOrtho 1
 left = -1 compute -1
 right = 10 compute 10
 bottom = 1 compute 1
 top = 20 compute 20
 zNear = 2.5 compute 2.5
 zFar = 100000 compute 100000

testPerspective 1
 fovy = 20 compute 20
 aspect = 1 compute 1
 zNear = 1 compute 1
 zFar = 1000 compute 1000

testPerspective 1
 fovy = 90 compute 90
 aspect = 2 compute 2
 zNear = 1 compute 1
 zFar = 1000 compute 1000

testLookAt
 eye 10 4 2 compute 10 4 2
 center 10 5 2 compute 10 5 2
 up 0 0 1 compute 0 0 1

testLookAt
 eye 10 4 2 compute 10 4 2
 center 11 5 2 compute 10.7071 4.70711 2
 up 0 0 1 compute 0 0 1

testMatrixInvert(
{
       0.999848 -0.0027 0.017242 -0.1715
       0 0.98796 0.15471 0.207295
       -0.017452 -0.154687 0.987809 -0.98239
       0 0 0 1
}

)
Matrix::invert
{
       0.999847 -2.8954e-008 -0.0174521 0.154329
       -0.0027 0.98796 -0.154686 -0.357225
       0.0172419 0.154711 0.98781 0.941301
       0 0 0 1
}

matrix * invert=
{
       1 4.33681e-019 3.30682e-018 2.09251e-017
       0 1 -2.77556e-017 5.55112e-017
       3.46945e-018 1.98689e-017 1 -7.63278e-017
       0 0 0 1
}

testMatrixInvert(
{
       0.999848 -0.0027 0.017242 0
       0 0.98796 0.15471 0
       -0.017452 -0.154687 0.987809 0
       -0.1715 0.207295 -0.98239 1
}

)
Matrix::invert
{
       0.999847 -2.8954e-008 -0.0174521 0
       -0.0027 0.98796 -0.154686 0
       0.0172419 0.154711 0.98781 0
       0.188972 -0.052813 0.999487 1
}

matrix * invert=
{
       1 8.67362e-019 -3.68629e-018 0
       0 1 0 0
       3.46945e-018 1.98654e-017 1 0
       0 6.78661e-018 1.38778e-017 1
}

******   Running tests   ******
fail    root.osg.Matrixd.testMatrixToQuat       9.55429e-005s   q2.length()
== l2_ failure:
\dev\OpenSceneGraphCVS\OpenSceneGraph\examples\osgunittests\UnitTests_osg.cpp,
line 52
pass    root.osg.Vec3.testAddition      3.63175e-006s
pass    root.osg.Vec3.testSubtraction   3.35238e-006s
pass    root.osg.Vec3.testScalarMultiplication  3.63175e-006s
pass    root.osg.Vec3.testDotProduct    2.51429e-006s

C:\dev\OpenSceneGraphCVS\OpenSceneGraph>osgunittests qt
*****   Qualified Tests  ******
root.osg.Matrixd.testMatrixToQuat
root.osg.Vec3.testAddition
root.osg.Vec3.testSubtraction
root.osg.Vec3.testScalarMultiplication
root.osg.Vec3.testDotProduct

******   Running tests   ******
fail    root.osg.Matrixd.testMatrixToQuat       0.000160914s    q2.length()
== l2_ failure:
\dev\OpenSceneGraphCVS\OpenSceneGraph\examples\osgunittests\UnitTests_osg.cpp,
line 52
pass    root.osg.Vec3.testAddition      3.63175e-006s
pass    root.osg.Vec3.testSubtraction   3.63175e-006s
pass    root.osg.Vec3.testScalarMultiplication  3.35238e-006s
pass    root.osg.Vec3.testDotProduct    2.51429e-006s

C:\dev\OpenSceneGraphCVS\OpenSceneGraph>osgunittests sizeof
**** sizeof() tests  ******
sizeof(bool)==1
sizeof(char)==1
sizeof(short)==2
sizeof(short int)==2
sizeof(int)==4
sizeof(long)==4
sizeof(long int)==4
sizeof(__int64)==8
sizeof(float)==4
sizeof(double)==8
sizeof(std::istream::pos_type)==24
sizeof(std::istream::off_type)==4
sizeof(OpenThreads::Mutex)==8
sizeof(std::string)==28

******   Running tests   ******
fail    root.osg.Matrixd.testMatrixToQuat       8.01778e-005s   q2.length()
== l2_ failure:
\dev\OpenSceneGraphCVS\OpenSceneGraph\examples\osgunittests\UnitTests_osg.cpp,
line 52
pass    root.osg.Vec3.testAddition      3.63175e-006s
pass    root.osg.Vec3.testSubtraction   3.35238e-006s
pass    root.osg.Vec3.testScalarMultiplication  3.63175e-006s
pass    root.osg.Vec3.testDotProduct    2.51429e-006s

C:\dev\OpenSceneGraphCVS\OpenSceneGraph>echo osglauncher
osglauncher

C:\dev\OpenSceneGraphCVS\OpenSceneGraph>osglauncher
GraphicsWindowWin32::setPixelFormat() - Found a matching pixel format but
without the WGL_SWAP_METHOD_ARB specification for screen #0
Scaling image 'ExampleThumbnails/osganimation.jpg' from (256,205) to
(256,256)
Scaling image 'ExampleThumbnails/osgcubemap.jpg' from (256,205) to (256,256)
Scaling image 'ExampleThumbnails/osgdepthshadow.jpg' from (256,205) to
(256,256)
Scaling image 'ExampleThumbnails/osgdistortion.jpg' from (256,205) to
(256,256)
Scaling image 'ExampleThumbnails/osgfxbrowser.jpg' from (256,205) to
(256,256)
Scaling image 'ExampleThumbnails/osggeometry.jpg' from (256,205) to
(256,256)
Scaling image 'ExampleThumbnails/osghud.jpg' from (256,205) to (256,256)
Scaling image 'ExampleThumbnails/osgkeyboard.jpg' from (256,205) to
(256,256)
Scaling image 'ExampleThumbnails/osglight.jpg' from (256,205) to (256,256)
Scaling image 'ExampleThumbnails/osgmotionblur.jpg' from (256,205) to
(256,256)
Scaling image 'ExampleThumbnails/osgmultitexture.jpg' from (256,205) to
(256,256)
Scaling image 'ExampleThumbnails/osgparticle.jpg' from (256,205) to
(256,256)
Scaling image 'ExampleThumbnails/osgprerendercubemap.jpg' from (256,205) to
(256,256)
Scaling image 'ExampleThumbnails/osgreflect.jpg' from (256,205) to (256,256)
Scaling image 'ExampleThumbnails/osgscribe.jpg' from (256,205) to (256,256)
Scaling image 'ExampleThumbnails/osgvertexprogram.jpg' from (256,205) to
(256,256)

C:\dev\OpenSceneGraphCVS\OpenSceneGraph>echo osganimate
osganimate

C:\dev\OpenSceneGraphCVS\OpenSceneGraph>osganimate
GraphicsWindowWin32::setPixelFormat() - Found a matching pixel format but
without the WGL_SWAP_METHOD_ARB specification for screen #0

C:\dev\OpenSceneGraphCVS\OpenSceneGraph>echo osgautotransform
osgautotransform

C:\dev\OpenSceneGraphCVS\OpenSceneGraph>osgautotransform
GraphicsWindowWin32::setPixelFormat() - Found a matching pixel format but
without the WGL_SWAP_METHOD_ARB specification for screen #0
Warning: deleting still referenced object 015872E0 of type 'class
osg::Referenced *'
        the final reference count was 1, memory corruption possible.
Batchvorgang abbrechen (J/N)? n

C:\dev\OpenSceneGraphCVS\OpenSceneGraph>echo osgbillboard
osgbillboard

C:\dev\OpenSceneGraphCVS\OpenSceneGraph>osgbillboard
GraphicsWindowWin32::setPixelFormat() - Found a matching pixel format but
without the WGL_SWAP_METHOD_ARB specification for screen #0

C:\dev\OpenSceneGraphCVS\OpenSceneGraph>echo osgblendequation
osgblendequation

C:\dev\OpenSceneGraphCVS\OpenSceneGraph>osgblendequation cessnafire.osg
GraphicsWindowWin32::setPixelFormat() - Found a matching pixel format but
without the WGL_SWAP_METHOD_ARB specification for screen #0
Warning: deleting still referenced object 015F29A0 of type 'class
osg::Referenced *'
        the final reference count was 1, memory corruption possible.
Batchvorgang abbrechen (J/N)?

2007/2/12, Joakim Simonsson <[EMAIL PROTECTED]>:


What's the point of waiting?

On Mon, 12 Feb 2007 22:27:02 +0100, Gordon Tomlinson
<[EMAIL PROTECTED]> wrote:

> Hi Robert
>
> Just a thought but would it better to wait for the VCS to SVN move until
> say
> after the 1.3 release and tag happens
>
> Seems a natural clean time to do such a big change rather than in the
> middle
> of the release, just a thought
>
>
> Best Regards
>
>
> Gordon
>
> __________________________________________________________
>
> Gordon Tomlinson
> Email  : gordon.tomlinson @ overwatch.com
> YIM/AIM: Gordon3dBrit
> MSN IM : Gordon3dBrit @ 3dSceneGraph.com
> __________________________________________________________
>
> "Self defence is not a function of learning tricks
> but is a function of how quickly and intensely one
> can arouse one's instinct for survival"
> - Master Tambo Tetsura
>
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Robert Osfield
> Sent: Monday, February 12, 2007 3:56 PM
> To: osg users
> Subject: [osg-users] Please test CVS version of OpenSceneGraph
>
>
> Hi All,
>
> Work on setting up the new OpenSceneGraph server is underway, one of
> the items on the list for migration is migrating from CVS to SVN.
> Before we do this migration I would like to make sure that we leave
> the CVS versions in a good state i.e. compiling on all the major
> platforms.
>
> Right now I expect the OSX Xcode projects will be broken due to recent
> additions to the OSG since the last XCode project update.  Off the top
> of my head these include:
>
> New files:
>
>   src/osg/MatrixDecomposition.cpp
>   src/osgViewer/HelpHandler.cpp
>   include/osgViewer/HelpHandler.cpp
>
> Complete new directories/libs/apps
>
>   include/osgManipulator
>   src/osgManipulator
>   examples/osgmanipulator
>
> Wrapper updates which will map the above new additions.
>
> I may well have missed mention of other added files, so be wary,
> viewcvs is long and trusty friend on this ;-)
>
>    http://openscenegraph.org/viewcvs/
>
> Sean Spicer has agreed for OpenThreads to be moved to SVN and onto the
> new server so once we are happy that things in current CVS for these
> two projects are looking sound I'll tag them both and then we can
> import then into SVN.
>
> Potentially I could just tag what we have right now and solve build
> problems under SVN, but it'd be nice to not leave those with old CVS
> versions high and dry during the change over.  CVS won't be on the new
> server though, so once migration is complete we'll have to say good
> bye to CVS.
>
> So please please test the CVS version of the OSG,
>
> Many thanks,
> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
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> http://www.openscenegraph.org/



--
Joakim Simonsson
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