Hi Robert,

each project can do pretty much whatever (within reason) for their own content,
including hosting everything from pages to downloadable release files on the
opengl.org server.

ihmo keep the SDK page to a polished single page "elevator pitch", with
plentiful links back to the more mutable OSG wiki.

cheers
-- mew


Robert Osfield wrote:
> Hi Mike,
> 
> Thanks to yourself and Paul for getting the SDK pages up.
> 
> Is it intended to keep the SDK entry for each project to a single
> page, with links to the main websites, or will these expand in future.
> 
> The GLEE approach of having a mini tutorial is interesting, quite
> different from out "sales" brouchure.  I wonder if one could add a
> quick hello world example to the page, just to give a taster i..e
> something as simple as:
> 
> #include <osgDB/ReadFile>
> #incliude <osgViewer/Viewer>
> 
> // Hello World google earth style.
> int main(int, char*)
> {
>    // construct the viewer
>    osgViewer::Viewer viewer;
> 
>    // load a model from the web and pass it to the viewer
>     
> viewer.setSceneData(osgDB::readNodeFile("http://www.openscenegraph.org/data/world.ive";));
> 
> 
>    // run the viewer main frame loop till user presses escape.
>    return viewer.run();
> }
> 
> -
> 
> But perhaps we should start by sticking such examples on the OSG
> website... :-)
> 
> Robert.

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