Unfortunately I need to set the ambient, diffuse, specular, and shininess for each material at each vertex in the model. The "lowest" level I have been able to find that allows me to apply materials in OSG is at the Geometry class, through a StateSet. Is this the case or am I overlooking something?
Tim -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Wednesday, March 21, 2007 8:48 PM To: 'osg users' Subject: RE: [osg-users] Setting Materials at a vertex level Which material properties do you need to modify? If you only need to change the ambient and diffuse colors, for example, you could use the color material feature. -Paul > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Bentley, > Tim AMRDEC/Torch > Sent: Wednesday, March 21, 2007 4:40 PM > To: [email protected] > Subject: [osg-users] Setting Materials at a vertex level > > > I am trying to build a scene graph in which I need to set material > properties for each vertex in a drawable. Does OSG support the ability > to set materials per vertex? > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
