Unfortunately I need to set the ambient, diffuse, specular, and
shininess for each material at each vertex in the model.  The "lowest"
level I have been able to find that allows me to apply materials in OSG
is at the Geometry class, through a StateSet.  Is this the case or am I
overlooking something?

Tim

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Wednesday, March 21, 2007 8:48 PM
To: 'osg users'
Subject: RE: [osg-users] Setting Materials at a vertex level

Which material properties do you need to modify? If you only need to
change the ambient and diffuse colors, for example, you could use the
color material feature.
   -Paul


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Bentley, 
> Tim AMRDEC/Torch
> Sent: Wednesday, March 21, 2007 4:40 PM
> To: [email protected]
> Subject: [osg-users] Setting Materials at a vertex level
> 
> 
> I am trying to build a scene graph in which I need to set material 
> properties for each vertex in a drawable. Does OSG support the ability

> to set materials per vertex?
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/

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