Bentley, Tim AMRDEC/Torch wrote:
Unfortunately I need to set the ambient, diffuse, specular, and
shininess for each material at each vertex in the model.  The "lowest"
level I have been able to find that allows me to apply materials in OSG
is at the Geometry class, through a StateSet.  Is this the case or am I
overlooking something?

No you're correct, you can only set material properties like ambient, diffuse, etc. per Drawable through a StateSet.

You could specify those attribs per-vertex but maybe a set of textures is the better choice.

/Ulrich
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