I just remembered that my issue wasn't quite as cut-and-dry.  The
textures in question didn't start out as 4096x4096, but were NPOT
textures which ended up getting scaled to 4096xSomething.  Keep this in
mind when checking out your textures.
 
Hope this helps.
 
-- Dan


________________________________

        From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gilbert,
Daniel R.
        Sent: Monday, March 26, 2007 9:53 AM
        To: osg users
        Subject: RE: [osg-users] help ... white texture bug
        
        
        Hi,
         
        What is the size (dimensions) of the texture in question?  I
encountered a similar sounding problem in the past which was caused by
using a 4096x4096 texture.  This texture rendered just fine on machines
with Nvidia cards as they support textures up to this size.  Machines
with ATI cards could not, as they only supported up to 2048x2048.
         
        This might not be the same issue for you, but you could at least
rule this out as the culprit.
         
        -- Dan


________________________________

                From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of S.Wasi Mohsin
Raza
                Sent: Monday, March 26, 2007 7:58 AM
                To: [email protected]
                Subject: [osg-users] help ... white texture bug
                
                
                Hello,
                 
                I'm having a serious issue using textures in my 3d
application that is using osglib. the code is using TextureRectangle
class of osg. Instead of displaying the texture mapped rectangle, it
shows a white rectangle without any texture. This does not happen on all
computers. The application works fine and displays the texture correctly
on my development machine.
                 
                Platform: Windows XP, Visual C++ 2003, osglib 1.2
                Other libraries used: MFC, Qt
                 
                Please help!

                
________________________________

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