Hi Jan,

Do you know where the most current version of osgCal is?  The LGPL version.


I swear there is a conspiracy to shut all this stuff down by some major
animation company or something?  All this stuff is just not being supported.



Zach

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jan Ciger
Sent: Wednesday, April 18, 2007 16:31
To: osg users
Subject: Re: [osg-users] cal3d lod

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Zach Deedler wrote:
> Ahhh crap.  I was afraid of something like that.  I wish I would've 
> went with cal3d in the first place myself.  grrrrr  I actually chose 
> it because I saw that Delta3D was using it, so it must have some 
> benefit.  Since I don't use any of the contact translation, though I 
> don't think I get much benefit, except the creation of the osg 
> geometry.  I have had problems LODing, switchable objects, and access 
> to animation speed.  I've resorted to hacking away at ReplicantBody,
though.
>  
> Are you saying that these calls are pushing the vertices onto the GPU?
> cal_renderer->getVertices((float *)
> m_geometry->getVertexArray()->getDataPointer());
> cal_renderer->getNormals((float *)
> m_geometry->getNormalArray()->getDataPointer());
>  
> Any OSG experts know how I can get the cal3d vertex arrays jammed into 
> OSG efficiently?
>  

What about using osgCal ? That does everything that you may want :D

Jan

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