Hi Jan, Do you know where the most current version of osgCal is? The LGPL version.
I swear there is a conspiracy to shut all this stuff down by some major animation company or something? All this stuff is just not being supported. Zach -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jan Ciger Sent: Wednesday, April 18, 2007 16:31 To: osg users Subject: Re: [osg-users] cal3d lod -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Zach Deedler wrote: > Ahhh crap. I was afraid of something like that. I wish I would've > went with cal3d in the first place myself. grrrrr I actually chose > it because I saw that Delta3D was using it, so it must have some > benefit. Since I don't use any of the contact translation, though I > don't think I get much benefit, except the creation of the osg > geometry. I have had problems LODing, switchable objects, and access > to animation speed. I've resorted to hacking away at ReplicantBody, though. > > Are you saying that these calls are pushing the vertices onto the GPU? > cal_renderer->getVertices((float *) > m_geometry->getVertexArray()->getDataPointer()); > cal_renderer->getNormals((float *) > m_geometry->getNormalArray()->getDataPointer()); > > Any OSG experts know how I can get the cal3d vertex arrays jammed into > OSG efficiently? > What about using osgCal ? That does everything that you may want :D Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFGJn/3n11XseNj94gRAioJAJ9wv3E0q8BVXHgTxMRSpazIwIQmRACePLUz atoni9LWKe2JhSFJHhNfhmg= =t+J7 -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
