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Jeremy L. Moles wrote:
> 2.5) Is my personal adaptation (which I am deriving from osgCal2) which
> has code cleanup, supports OSG SVN, and will include Vertex Shader
> animation support. I absolutely cannot suffer software skinning after
> seeing how much faster it is in a simple shader. :)
> 
> I haven't actually released mine yet (though obviously the LGPL will
> require I do so) as it is still in casual development, but it will be
> available along with all the other OSG stuff I'm working on (osgGTK,
> osgCairo, osgEgypt, etc.) None of these are really all that impressive
> at the moment, but hopefully will be soon. :)

Would you mind to contribute your changes to Ruben ASAP, please? It
would save a lot of duplication of effort - I was also thinking about
adding hardware skinning there. Not to mention compilation fixes.

Regards,

Jan


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