-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Jeremy L. Moles wrote: > 2.5) Is my personal adaptation (which I am deriving from osgCal2) which > has code cleanup, supports OSG SVN, and will include Vertex Shader > animation support. I absolutely cannot suffer software skinning after > seeing how much faster it is in a simple shader. :) > > I haven't actually released mine yet (though obviously the LGPL will > require I do so) as it is still in casual development, but it will be > available along with all the other OSG stuff I'm working on (osgGTK, > osgCairo, osgEgypt, etc.) None of these are really all that impressive > at the moment, but hopefully will be soon. :)
Would you mind to contribute your changes to Ruben ASAP, please? It would save a lot of duplication of effort - I was also thinking about adding hardware skinning there. Not to mention compilation fixes. Regards, Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFGJrOPn11XseNj94gRAnleAJsFSSTq3SDeAA0y5nFeQyi3i5f5BACeJcVY lb9qqq8VeEikLemMkoJ28j0= =lgPq -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
