Hi Vladimir, Does your new stuff still work with the old 3d studio max exporter?
> 2007/4/22, Jan Ciger <[EMAIL PROTECTED]>: >> Vladimir Shabanov wrote: >> >> - - support for facial animation (quite a big deal, actually - >> properly >> >> animating the face can be more complex than the rest of the body) >> > >> > BTW, cal3d have some morphing related classes. Do they work? And if >> > yes, are there exporters that support morphs. >> >> Yep, but that is not what I mean. I am more interested in being able to >> control the animation procedurally (e.g. have the guy look at something, >> animate the eyes or proper lip syncing to speech). Canned animations are >> quite easy. > > I see. You want something like ``TES4: Oblivion" characters. At the > moment I don't even now how it was done. Was it only skeletal or some > mix of skeletal & morphing. And how many things are must be done on > CPU (cal3d) and how many on GPU (osgCal). > >> > Hmm. Too many things to do. And I also think that cal3d needs to be >> > redesigned for this. When there are GPUs, multi cores, some other >> > approach needed for making this all possible. >> >> Cal3D was designed first and foremost for playing and blending of canned >> key frame animations, games rarely need anything more than that. If it >> can be redesigned to support procedural animations as special types of >> the animation class, then many of these things could be done within the >> existing framework e.g. grasping or procedural walk. In the end, the >> procedural animation will still only generate postures of the skeleton >> in the same way as a canned key frame animation. > > It would be good, if all such things can be done in cal3d, so osgCal > will need minimal changes to accomodate this. > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
