Hi Paul,
I only had a chance to skim the Mac OS X instructions. Here are some
corrections/clarifications. Did you look over the screencasts I
pointed you too?


So with Mac OS X, you can do things one of two ways. You can use the
frameworks, or you can use the traditional Unix style way. I generally
promote and document the framework way because the native tool  and
distribution support is a little more interesting.

For page 4:
/System/Frameworks does not exist and is non-sensical.
Installing anything to /System is generally off-limits unless you are
Apple. Frameworks should go in /Library/Frameworks (or
~/Library/Frameworks if per-user or permissions-limited)

We spell PlugIns with a capital 'I'. By default, the Mac filesystem is
case insensitive, but users can opt to use a case-sensitive file
system which this becomes significant.

Maybe a link to the screencast instructions would be useful since you
mention the Wiki.

For page 12:
Maybe mentioning the OSG/Xcode project template would be useful here.

Probably should mention the OSG/Xcode template.

Probably should see video on command line building

For page 20 (and beyond) for the little dark boxes:

(The osg Library)
Header files: For Unix style, this is correct, but for frameworks,
headers are embedded within.
For ELF (Linux, FreeBSD, most other Unicies): libosg.so
Mach-o (Darwin): libosg.dylib
Framework: osg.framework

Page 26:
We also have an example called osgsimpleviewerCocoa which demonstrates
pretty tight Cocoa integration. So you might want to dd Cocoa (NSGL)
to the list of AGL/CGL. I would like a full blown native Cocoa
osgViewer one day, but haven't had time to write it.

-Eric
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