Hi Paul, I only had a chance to skim the Mac OS X instructions. Here are some corrections/clarifications. Did you look over the screencasts I pointed you too?
So with Mac OS X, you can do things one of two ways. You can use the frameworks, or you can use the traditional Unix style way. I generally promote and document the framework way because the native tool and distribution support is a little more interesting. For page 4: /System/Frameworks does not exist and is non-sensical. Installing anything to /System is generally off-limits unless you are Apple. Frameworks should go in /Library/Frameworks (or ~/Library/Frameworks if per-user or permissions-limited) We spell PlugIns with a capital 'I'. By default, the Mac filesystem is case insensitive, but users can opt to use a case-sensitive file system which this becomes significant. Maybe a link to the screencast instructions would be useful since you mention the Wiki. For page 12: Maybe mentioning the OSG/Xcode project template would be useful here. Probably should mention the OSG/Xcode template. Probably should see video on command line building For page 20 (and beyond) for the little dark boxes: (The osg Library) Header files: For Unix style, this is correct, but for frameworks, headers are embedded within. For ELF (Linux, FreeBSD, most other Unicies): libosg.so Mach-o (Darwin): libosg.dylib Framework: osg.framework Page 26: We also have an example called osgsimpleviewerCocoa which demonstrates pretty tight Cocoa integration. So you might want to dd Cocoa (NSGL) to the list of AGL/CGL. I would like a full blown native Cocoa osgViewer one day, but haven't had time to write it. -Eric _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
