Hi, The fact that you're getting compiler errors suggest the driver _does_ support GLSL; if GLSL wasn't supported, you wouldn't even be able to attempt compiling. (GLSL support is indicated by OpenGL extension strings, not by compilation errors)
Do you know your GLSL code is valid? Could you post the errors you're seeing? Cheers -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of belthil > Sent: Thursday, May 10, 2007 12:09 PM > To: osg-users > Subject: Re: [osg-users] Shaders with Cg > Importance: High > > ok. Well, i will go back to GLSL then, but my graphic card is > a nVidia GeForce Go 7600 and apparently does not support GLSL, > which is quite surprising... Because when i compile my > application, on the console it is said that there were some > compiling shaders errors, and i didn't know what to do then. > > Créez votre adresse électronique [EMAIL PROTECTED] > 1 Go d'espace de stockage, anti-spam et anti-virus intégrés. > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
