Hi Serge,

I haven't reviewed the code, but the normal reason for vertex data
being inherited from geometry to geometry is that a certain attribute
has been set in one of the geometries, for instance if it doesn't have
a colour array then its colour is effectively undefined, and it'll
just inherit what was last set.

Robert.

On 5/16/07, Serge Lages <[EMAIL PROTECTED]> wrote:
Hi all,

I have made tests where I have 3 nodes (with 1 drawable for each) :
- the first one has a texture and color binding set to off
- a second one hasn't any texture and has a color setted
- and a last one has the same texture than the first node and has the color
binding set to off

The 3 nodes are added at the same level to a root node. And when rendered,
the last node has the color from the second one applied to it.
I would like to know if this behavior is normal ?

Attached you can find my test program and its output.

--
Serge Lages
http://www.magrathea-engine.org
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