On 5/16/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi Serge, I haven't reviewed the code, but the normal reason for vertex data being inherited from geometry to geometry is that a certain attribute has been set in one of the geometries, for instance if it doesn't have a colour array then its colour is effectively undefined, and it'll just inherit what was last set.
But setting : geometry->setColorBinding(osg::Geometry::BIND_OFF); Sould not prevent this inheritance ? We must set a color array to each geometry to not get the last color applied to it, even if a texture instead of a color is applied to it ? -- Serge Lages http://www.magrathea-engine.org
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