Okay, thanks for the info Robert: that's the location I was looking for.
You're right, now I just have to test the same "force symbol include" than
for the plugins ;-)...

Manu.


2007/5/21, Robert Osfield <[EMAIL PROTECTED]>:

Hi Manu,

The implemenation of the WindowSystemInterface auto registers itself,
so even though osgViewer::Viewer does directly include
GraphicsWindowWin32/X11/Carbon it is able to pick it up - but...
obviously in the case of static build the compiler thinks because it
isn't referenced GraphicsWindowWIn32.o etc aren't required.

What you'll need to do is explictly reference the
include/osgVewier/api/GraphicsWindowWin32, X11 or Carbon (which ever
is native).

This is the same issue as for the plugins that autoregister to are
loosely coupled.

Robert.

On 5/21/07, Emmanuel Roche <[EMAIL PROTECTED]> wrote:
> Hello there !!
>
> I'm still trying to build the static version of OSG (on WinXP, MSVC 2003
> .NET), I built the core libs, the common plugins, retrieved the mangled
> names in those plugins, forced the link in the osganimate sample and
tried
> to start the program, I suppose the plugins libs I added are "correctly"
> loaded because at the begining I had an error "couldn't find plugin to
read
> cessna.osg, etc...", and now no error anymore. Unfortunately now I get :
>
> View::setUpViewAcrossAllScreens() : Error, no
> WindowSystemInterface available, cannot create windows.
> Viewer::realize() - failed to set up any windows
>
> I suppose this is linked to the new osgViewer system but I'm not used to
> it.... :-( Any idea of what I missed here ??...
>
> regards,
>
> Manu.
>
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