I'm sure I did this (built OSG on Windows 64 bit) before. I think I used CMake on my 32-bit machine and then brought the solution into visual studio and build on a 64-bit machine.
But now I'm having a problem as I try to build the whole thing on Windows 64. OpenThreads seems to be built for 32 bits. I'm getting an error: \openthreads.dir\release\WIN32Condition.obj : fatal error LNK1112: module machine type 'x64' conflicts with target machine type 'X86' The fact that I'm building in this win32 directory itself makes me nervous. Should there be a 64-bit equivalent? The link command has an option /MACHINE:I386. That seems to be in dsp files in the downloaded source for OpenThreads, so it isn't set by the CMake options. I don't know if I'm going down a minor wrong turn (I need to specify a flag somewhere) or a big one (I'm not building the right part of OpenThreads, and the right one doesn't exist). Anybody recognize my problem? Thanks, andy _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/