I mean that I wonder whether the arguments going to the compilation of OpenThreads C++ files are built for one architecture (64 bits) and the link of the OpenThreads library for another (32). I'm guessing, to be honest, but it is my attempt at explaining the error: ---- .\openthreads.dir\release\WIN32Condition.obj : fatal error LNK1112: module machine type 'x64' conflicts with target machine type 'X86' ---- during the link.
Did my attachment come through, showing all the arguments? If someone windows-friendly could take a look at it, I'd appreciate it. I've built on win64 in the past. I ran cmake on my 32-bit box, then built in visual studio on the win64 box. This time, I've got it hooked into our build system, and I'm running cmake and the actual build (not from visual studio) on win64. I think it is probably something I can configure, but think I need input from someone with more windows _and_ building OSG experience than I have. thanks andy -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Friday, July 13, 2007 9:08 AM To: osg users Subject: Re: [osg-users] building on windows 64 On 7/13/07, Andy Skinner <[EMAIL PROTECTED]> wrote: > Yes, my OpenThreads is inside OpenSceneGraph/src. > > Could someone explain to me the win32 subdirectory in OpenThreads? Is > that supposed to work with Windows 64? Yes. Many win32 API's are still applicable to 64 bit build. Others have reported success on building the OSG on 64 windows so I don't believe there is any major issue. > Maybe my problem is just that the compile is using one machine > architecture, and the link is using another. When you say link, you mean you app that links to the OSG is built on a machine with another architecture? Robert. _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/