On 7/13/07, Andy Skinner <[EMAIL PROTECTED]> wrote:
Yes, my OpenThreads is inside OpenSceneGraph/src.
Could someone explain to me the win32 subdirectory in OpenThreads? Is
that supposed to work with Windows 64?
Yes. Many win32 API's are still applicable to 64 bit build.
Others have reported success on building the OSG on 64 windows so I
don't believe there is any major issue.
Maybe my problem is just that the compile is using one machine
architecture, and the link is using another.
When you say link, you mean you app that links to the OSG is built on
a machine with another architecture?
Robert.
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