Skye,
You say:
"...each of us forming it each time uniquely with both particular and
universal operatives. Unique to the entities in the forming circle, the
space time event forming the circle and so on and so on"
Yes, and I join with you in the idea that every moment is unique.
On Games:
Now, the word "game" is a loaded term, and loaded terms are one of the
many problems with language.
Words are often over-loaded with confusing meanings; perhaps pictures
can serve us better...
Here are two animals of different species 'communicating' about 'something'.
What are the essentials of their emergent, organic, non-mechanistic,
without-words co-creation?
http://www.youtube.com/watch?v=b7OsL_mixnA
On 10/6/13 11:44 AM, Skye Hirst wrote:
I guess I want to play in this "game". Feedback implies mechanistic
processes that have been identified through cause and effect
responses. This is where we get into trouble. Life is not machine
like, in any way. It is complex and not complicated as a set of
gears and cogs can become if there are too many trying to interact.
However processes of living require new metaphors to capture or even
point to the "game" of living process where each entity and
combination of entities initiate to form a group, organization or
society and have formed to "experience satisfaction" or find effective
actions separately and together. The constraints emerge from what the
individuals and the collective discover as useful temporary rules of
the moment - they can take habit if they are useful beyond the
moment. Some where in the process someone decides to "name" the
rule, the process and everyone nods in agreement to call what they
have shared in common by "that word" (i.e. jargon) Then someone else
comes along who perhaps was not in the experience and take up the name
and they pass it along as the "rule" that must be the container for
that process and try to create the same process starting with the rule
instead of the initiating impulse to come together.
Well I think you can see an ephemeral organic process that is ever
changing gets bogged down with words, the names and with labels,
however useful they may be for a bit. GAme on, as they say, yet,
all I'm suggesting is that we stop trying to name, and control with
naming a process beyond anything but pointers we can use to share a
common experience - each of us forming it each time uniquely with both
particular and universal operatives. Unique to the entities in the
forming circle, the space time event forming the circle and so on and
so on
On Sun, Oct 6, 2013 at 10:41 AM, Daniel Mezick <d...@newtechusa.net
<mailto:d...@newtechusa.net>> wrote:
Hi Harold,
In THE CULTURE GAME book I make the radical/heretical claim that
culture is a game...and every meeting...a game.... and in fact
every interaction... is a game.
In the book there are examples that support the idea that all
meetings are games.
According to this theory, if OST is a type of meeting, then OST is
a type of game.
Games have: Goal, Rules, Feedback mechanisms, Opt-in Participation.
The OST Game:
The Goal:
Explore the Theme-Question.
The Rules:
1 Law, 4/5 Principles, some defined Roles, a few other
suggestions. A supporting slogan...
The Feedback Mechanics:
Continuous, rich feedback via all of the senses, in real time for
each individual and group-as-a-whole.
Opt-In Participation:
YES
By these measures, OST is a beautifully designed meeting-game.
Here is a specific quote from your message, below:
"But I'd never heard anyone describe Open Space Technology as a
beautifully designed game before."
The reality is that Harrison mentions the word [game] when
discussing High Play & High Learning as it pertains to
self-organizing social systems... it shows up in the book Wave
Rider. OST encourages a social system to reach higher levels of
self-organization...Hmmm.
Here is the quote (emphasis added...):
"...High play is the antidote to dogmatic thinking & therefore an
essential companion to High Learning. It is also fun. In 'X"
Company, PLAY is strictly prohibited, for after all there is work
to be done and it is always very serious. Even worse, PLAY, almost
by definition, is out of control- which is what makes if fun. Can
you imagine anything worse than PLAYING A GAME where the results
are already known in advance? Boring! "
-H.O., Wave Rider, page 132
On 9/4/13 6:23 PM, Harold Shinsato wrote:
Dan,
Thank you for forwarding that interview. I've worked with your
interviewer Amr Elssamadisy before in Dr. Christopher Avery's
"Leadership Gift" program. Great to hear his voice. Thought he
did a great job bringing forward your insights.
It's hard for me to express how deeply your thinking aligned with
what I see as the essence of Open Space, and what I feel emerging
in my own psyche and that in the collective when we spoke and I
got to be present at your session in Nashville at Agile 2013 last
month. I continue to find your material to be a critical piece in
helping bridge the Open Space and Agile communities - something
Peggy Holman called "Sister Communities" at the World Open Space
on Open Space in St. Petersburg back in May.
I'd heard your thinking before and it continues to astound me the
relevance and power in getting these two communities to work
together.
Open Space truly is the "secret sauce" making possible successful
Agile adoptions. The science behind this awareness goes deep. The
timing of it feels like perfection. You seem to be getting just
the right audiences to engage with this idea. And what you posted
earlier in terms of a framework for adoption involving
interspersed Open Space events to help promote agency and
engagement - very exciting. Very simple. Truly elegant. And
phrased in a way the holders of the bottom line can "get it".
What's new about your stuff?
Perhaps it's been mentioned before - but here are some points I
find most critical.
1) The Mandate. Perhaps Open Space Technology came out of
Organizational Development (and Organizational Transformation).
But most attempts to transform the organization that I've seen
have been "rolled out". Kind of like a steam roller. It's
definitely mandated. You went into great depth in your Agile 2013
presentation how Mandated Agile goes fundamentally against the
values and principles in the Agile Manifesto. Open Space can help
us bring back the original thinking of the signatories of the
Agile Manifesto.
2) Games and engagement. Jane McGonigal's book "Reality Is
Broken", and the whole arena of Gamification, has become a focal
point of driving home ideas from positive psychology, and is also
driving many huge wheels of industry (and dollars). Because
getting people excited about using your products is important.
Getting employees excited about contributing to your products -
also critical. But I'd never heard anyone describe Open Space
Technology as a beautifully designed game before. This perception
I think plays directly with the TOOL versus PHILOSOPHY debate in
our community.
3) Agency. This might have been a significant idea as well in
Paolo Friere's book - "The Pedagogy of the Oppressed". Without
people feeling like they have some say in how they apply their
blood, sweat, and tears - engagement is not going to happen. Open
Space is a critical way to nurture agency in people.
I'm so thankful that you've started posting on the OSList and I
look forward to how things unfold. From what I see you saying,
and how I see people are hearing you, it seems as if we're on
target for a much more explicit chapter in the relationship
between the Agile and Open Space "sister communities".
Thanks!
Harold
On 9/4/13 2:37 PM, Daniel Mezick wrote:
Here's a 16-minute video that explains the crisis of
disengagement in Agile adoptions, and how the time to act was
yesterday, and how Open Space can help...
http://www.infoq.com/interviews/dan-mezick-qcon-new-york-2013
--
Daniel Mezick, President
New Technology Solutions Inc.
--
Harold Shinsato
har...@shinsato.com <mailto:har...@shinsato.com>
http://shinsato.com
twitter: @hajush <http://twitter.com/hajush>
--
Daniel Mezick, President
New Technology Solutions Inc.
(203) 915 7248 <tel:%28203%29%20915%207248> (cell)
Bio <http://newtechusa.net/dan-mezick/>. Blog
<http://newtechusa.net/blog/>. Twitter
<http://twitter.com/#%21/danmezick/>.
Examine my new book:The Culture Game
<http://newtechusa.net/about/the-culture-game-book/>: Tools for
the Agile Manager.
Explore Agile Team Training
<http://newtechusa.net/services/agile-scrum-training/> and
Coaching. <http://newtechusa.net/services/agile-scrum-coaching/>
Explore the Agile Boston
<http://newtechusa.net//user-groups/ma/>Community.
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*Skye Hirst, PhD*
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--
Daniel Mezick, President
New Technology Solutions Inc.
(203) 915 7248 (cell)
Bio <http://newtechusa.net/dan-mezick/>. Blog
<http://newtechusa.net/blog/>. Twitter <http://twitter.com/#%21/danmezick/>.
Examine my new book:The Culture Game
<http://newtechusa.net/about/the-culture-game-book/>: Tools for the
Agile Manager.
Explore Agile Team Training
<http://newtechusa.net/services/agile-scrum-training/> and Coaching.
<http://newtechusa.net/services/agile-scrum-coaching/>
Explore the Agile Boston <http://newtechusa.net//user-groups/ma/>Community.
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