Hi Michael,

No fun to hear I'm failing - but it hasn't stopped me before. Try and try again (even if it takes years).

I'm not saying OST *is* a game. I'm not saying OST is anything.

What I see is that there is value in the metaphor of OST as a game.

So Dan is already speaking about OST as a game to Agile circles and making some good cheese with it. And maybe the Agile community has a bit of a leg up on us here because Alistair Cockburn used the game metaphor in his first book in the 1990's about this. And Alistair is one of the signatories of the Agile Manifesto that started the whole "Agile" (with capital letter) conversation. But Alistair wasn't talking specifically about software as in an obscure coding thing thing that will make everyone's eyes glaze over. He was speaking about a different way to look at work and at teams.

So I've been in the Agile conversation for over a decade. And it's not always been fun. Much of it has been butting up against minds that were very shut, and it's still not an uncommon experience for advocates to run into a wall. And maybe this might not seem relevant here, but much of that "Agile" conversation has been about people. People people people. It's even a frequent complaint I hear for the techies, because a minority who show up at conferences are only interested in the coding aspect. But they're the minority. The first line of the Agile Manifesto <http://agilemanifesto.org/> - "Individuals and interactions over processes and tools."

Yes - I do live in that world of code. But I also live in this world of Open Space, improving human dynamics in teams, OD type stuff etc. And often times having a foot in both worlds causes cognitive dissonance because not too many are comfortable in this lonely between space. Finding language to bring together the contasting perspectives can be difficult.

But living in both worlds - I see so much in common. I see so much common ground. I see so many ways that the Agile crowd can help the OST/OD crowd, and most certainly visa versa.

The thing is - the Agile universe is already embracing Open Space in a huge way. And not always with the direct help and support and understanding of the folks here. Which is not always a good thing.

One last thing - the Agile community is not homogeneous. There are many innovations that cause controversy and big huge disruptions. I'm seeing some of Dan's work in this community as being potentially hugely powerful and disrupting - and in a large way due to his being the most potent advocate of Open Space in Agile today. And this game perspective is part of how he got there.

I'm not fully there and understanding his metaphor of OST as a game - and it looks like I'll need to converse with him outside this forum to fully get it. I guess I was hoping for a warmer reception from the voices of authority and seniority on this list. But at least, having attended WOSonOS in Florida and knowing some of what is happening in the Open Space world because of being part of the Open Space Institute/U.S. - I do know that many of us are catching more of the agile mojo and that it will continue to mature.

Well, anyway - not sure I just helped you Michael but thanks for giving me an excuse to rant. :-)

    Cheers,
    Harold



On 10/9/13 11:58 AM, Michael Herman wrote:
Not sure you actually accomlished "Against," Harold. I think I just read OST is life, a finite slice of Life.

And if the conversation happens in a room full of people who think and talk about games, that's great to say OST is a game cuz everyone in that room or community knows what that means. Probably doesn't work as well on CNN or at an ODN mtg.

I guess it still a bit confusing to me if this conversation is about how to talk OST in agile community or how to talk OST in other/larger communities. Translation is always possible, but the game lingo doesn't seem native to the folks I'm usually talking with. Actually, finding some native understanding of (and native language for) OS seems like half the game in many instances.

m



On Wednesday, October 9, 2013, Harold Shinsato wrote:

    Harrison,

    Ok, I'll take your word from previous posts that I won't be in
    trouble if I risk going up against you again - or maybe it's just
    a hope that this thread won't be shut down due to misunderstandings.

    The statement "OST is a game" actually doesn't work for me so much
    because it uncomfortably reduces all the ideas and philosophy (and
    practice) of OST into a word that unfortunately has for many
    negative connotations. But perhaps I'll invite thinking about OST
    *as* a game instead. Perhaps that can help prevent cognitive
    dissonance and allow for this conversation to continue.

    My understanding of the word game as used by Daniel Mezick and
    others comes from game theory - and could open up many benefits.

    The briefest way I think to hope to keep this particular door open
    for those in this community who might find the word game
    unpleasant would be to suggest the book "Finite and Infinite
    Games: A Vision of Life as Play and Possibility" by James P.
    Carse. Mr. Carse actually is a professor of history and literature
    of religion - and his thinking in that book is very poetic and
    beautiful. And it reminds me much of Open Space thinking - and I
    won't even attempt to dive into his thesis any more than to look
    at what I think sums up the thinking being the final sentence in
    the book. "There is only one infinite game."

    The bigger game of Open Space is the game of life - the unending
    story - the "one infinite game". And an OST meeting or conference
    is a finite game which seems to open up an experience of the
    infinite game in a beautiful way. And yet, there's still value in
    seeing the finite game aspects of OST in that context.

    Alas, perhaps this attempt will be futile. But I hold out hope
    that others won't be discouraged from this perspective on OST as a
    game and it's benefits.

        Harold

    On 10/7/13 1:25 PM, Harrison Owen wrote:

    Dan -- Using the word, "game" as you do, I guess it sort of works
    with OS, but I do confess a certain feeling of cognitive
    dissonance, which I suspect may be shared by some of my
    colleagues. In any event, it certainly would not be a word I
    would use. But that doesn't mean a great deal. However, when you
    say, "Leaders choose to play OST. Or not," I do feel called upon
    to say something like... Oh Yes?

    Some people refer to the "Game of Life," but it is scarcely a
    game you choose to play (or not). Not playing is called suicide,
    I think, and while some people do make that choice it is not a
    choice that most folks would considered good, useful, or
    positive. It is more like canceling all choices. Out of the Game,
    so to speak.

    I feel rather the same way about OS, and for all the same
    reasons. OS for me is not a process we choose to do or not do --
    quite simply it is what we are --  Self organizing, and OS is
    only an invitation to be ourselves fully and purposefully. We can
    chose to be ourselves with distinction, despair, or something in
    between --  but so long as we remain on the planet in some viable
    form, we got no choice. We are what we are, what we are. Put a
    little differently, OS is not something new and different, it is
    just a small name change for what has been around for quite a
    while: life.  I guess you can call it a game, but somehow that
    seems to miss some of the nuances.

    Harrison




-- Harold Shinsato
    har...@shinsato.com <javascript:_e({}, 'cvml',
    'har...@shinsato.com');>
    http://shinsato.com
    twitter: @hajush <http://twitter.com/hajush>



--
Michael Herman
MichaelHerman.com
(312) 280-7838

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