Michael,

Thanks for your reply; I like this conversation.

My current beliefs summarized:

1/ The culture of the org is a game. It is goal-seeking, it has rules. It delivers feedback. It is opt-in, because you can quit the org. (See www.TheCultureGame.com)

2/ OST is a pre-fabricated meeting format with excellent game properties. It is well formed. It is optimized on manifesting up-spirit, as described in the SPIRIT book. Spirit is a topic beyond the scope of this thread

3/ Leaders choose to play OST. Or not. If the Facilitator stays true to OST, the leader opts-in-or-opts-out to occupying the Sponsor role and actually going all the way with OST (self-selection, all issues on the table). This amounts to opting-in to play the OST game.

4/ Org culture is a game. Games in orgs are nested. Thus a meeting is a small finite game bounded by time and space inside the org's wider culture-game-space. Orgs contain collections of meetings. As a general rule, most meetings reflect the containing ambient culture; authentic OST meetings are a notable exception. An OST meeting has at least the potential to change the culture in the culture-game-space of the org.

5/ There is no 'real' and 'game' distinction. All real work is a game. The real work and the meeting are one and the same: games.

However, the game of the org (per McGonigal) is not well formed. Goals are unclear. Rules are not uniformly applied. Self-selection gets "managed". Spirit gets dampened. Meetings are not opt-in. Disengagement becomes a rational response and a grave consequence of the poorly formed game. Etc. OST has none of these warts. It's a good game, one that's fun to play.

www.gaminghappiness.com

On 10/6/13 2:28 PM, Michael Herman wrote:
what your quoting suggests to me, dan, is a distinction akin to what i've already shared about tools/techniques versus practice.

in another message you've suggested rules, feedback etc, and defined ost as a game. what i hear harrison saying in the quoting here, though, suggests that organization is the game.
My current belief: The culture of the org is a game. It is goal-seeking, it has rules. It delivers feedback. It is opt-in, because you can quit the org. (See www.TheCultureGame.com)
ost is a strategy, a style of play, a gambit, or something inside of that game.
My current belief: It's a meeting. Good meetings are well-formed games according the McGonigal definition found inside the book REALITY IS BROKEN, page 22.
it's a way we choose to play. (when i go look it up to be sure, i think when you're calling ost a game, i think gambit might be the better word.)
My current belief: Yes, leaders opt-in to occupying the Sponsor role and actually going all the way with OST (self-selection, all issues on the table)

this helps explain, at least to myself, why calling open space itself a game seems too small. it seems to remove open space from the larger context, and in doing so, the practice loses it's reason for being. it never exists on its own, for it's own sake... always we "do it" for some purpose. the chasing of that purpose is the game. if we make open space a game, we give up our license to comment on the larger game that is organization, software development, or whatever. in other words, my sense is that if the languaging of these things makes ost a "game" and organization/software/whatever is "real" -- then ost becomes significantly limited in what it can do to change what i see as the real game, the bigger field of play.
My current belief: Games in orgs are nested. Thus a meeting is a small finite game bounded by time and space inside the org's wider culture-game-space. As a general rule, most meetings reflect the containing ambient culture, authentic OST meetings are a notable exception.

i don't know this for sure, but this is my hunch. it also may be that this story works better in software circles, where the actual work, much of it done by people glued to computer screens, looks more like some kinds of gaming. this context would make the split between real work and gaming less pronounced.
My current belief: All real work is a game. However, the game is not well formed. Goals are often unclear. Rules are not uniformly applied to all. Self-selection gets "managed". Etc.


i'm all for it, if and wherever it works. and my guess is that it doesn't translate immediately, cleanly, and effectively to all kinds of work. but then again, almost story does translate easily and effectively to every/any context.

m





--

Michael Herman
Michael Herman Associates
312-280-7838 (mobile)

http://MichaelHerman.com
http://OpenSpaceWorld.org



On Sun, Oct 6, 2013 at 10:44 AM, Skye Hirst <sk...@autognomics.org <mailto:sk...@autognomics.org>> wrote:

    I guess I want to play in this "game".   Feedback implies
    mechanistic processes that have been identified through cause and
    effect responses.  This is where we get into trouble.  Life is not
    machine like,  in any way.  It is complex and not complicated as a
    set of gears and cogs can become if there are too many trying to
    interact.  However processes of living require new metaphors to
    capture or even point to the "game" of living process where each
    entity and combination of entities initiate to form a group,
    organization or society and have formed to "experience
satisfaction" or find effective actions separately and together. The constraints emerge from what the individuals and the
    collective discover as useful temporary rules of the moment - they
    can take habit if they are useful beyond the moment.  Some where
    in the process someone decides to "name"  the rule, the process
    and everyone nods in agreement to call what they have shared in
    common by "that word" (i.e. jargon) Then someone else comes along
    who perhaps was not in the experience and take up the name and
    they pass it along as the "rule"  that must be the container for
    that process and try to create the same process starting with the
    rule instead of the initiating impulse to come together.

    Well I think you can see an ephemeral organic process that is ever
    changing gets bogged down with words,  the names and with labels,
however useful they may be for a bit. GAme on, as they say, yet, all I'm suggesting is that we stop trying to name, and
    control with naming a process beyond anything but pointers we can
    use to share a common experience - each of us forming it each time
    uniquely with both particular and universal operatives. Unique to
    the entities in the forming circle,  the space time event forming
    the circle and so on and so on




    On Sun, Oct 6, 2013 at 10:41 AM, Daniel Mezick <d...@newtechusa.net
    <mailto:d...@newtechusa.net>> wrote:

        Hi Harold,

        In THE CULTURE GAME book I make the radical/heretical claim
        that culture is a game...and every meeting...a game.... and in
        fact every interaction... is a game.

        In the book there are examples that support the idea that all
        meetings are games.

        According to this theory, if OST is a type of meeting, then
        OST is a type of game.
        Games have: Goal, Rules, Feedback mechanisms, Opt-in
        Participation.

        The OST Game:

        The Goal:
        Explore the Theme-Question.

        The Rules:
        1 Law, 4/5 Principles, some defined Roles, a few other
        suggestions. A supporting slogan...

        The Feedback Mechanics:
        Continuous, rich feedback via all of the senses, in real time
        for each individual and group-as-a-whole.

        Opt-In Participation:
        YES

        By these measures, OST is a beautifully designed meeting-game.


        Here is a specific quote from your message, below:

        "But I'd never heard anyone describe Open Space Technology as
        a beautifully designed game before."

        The reality is that Harrison mentions the word [game] when
        discussing High Play & High Learning as it pertains to
        self-organizing social systems... it shows up in the book Wave
        Rider. OST encourages a social system to reach higher levels
        of self-organization...Hmmm.

        Here is the quote (emphasis added...):

        "...High play is the antidote to dogmatic thinking & therefore
        an essential companion to High Learning. It is also fun. In
        'X" Company,  PLAY is strictly prohibited, for after all there
        is work to be done and it is always very serious. Even worse,
        PLAY, almost by definition, is out of control- which is what
        makes if fun. Can you imagine anything worse than PLAYING A
        GAME where the results are already known in advance? Boring! "
        -H.O., Wave Rider, page 132


        On 9/4/13 6:23 PM, Harold Shinsato wrote:
        Dan,

        Thank you for forwarding that interview. I've worked with
        your interviewer Amr Elssamadisy before in Dr. Christopher
        Avery's "Leadership Gift" program. Great to hear his voice.
        Thought he did a great job bringing forward your insights.

        It's hard for me to express how deeply your thinking aligned
        with what I see as the essence of Open Space, and what I feel
        emerging in my own psyche and that in the collective when we
        spoke and I got to be present at your session in Nashville at
        Agile 2013 last month. I continue to find your material to be
        a critical piece in helping bridge the Open Space and Agile
        communities - something Peggy Holman called "Sister
        Communities" at the World Open Space on Open Space in St.
        Petersburg back in May.

        I'd heard your thinking before and it continues to astound me
        the relevance and power in getting these two communities to
        work together.

        Open Space truly is the "secret sauce" making possible
        successful Agile adoptions. The science behind this awareness
        goes deep. The timing of it feels like perfection. You seem
        to be getting just the right audiences to engage with this
        idea. And what you posted earlier in terms of a framework for
        adoption involving interspersed Open Space events to help
        promote agency and engagement - very exciting. Very simple.
        Truly elegant. And phrased in a way the holders of the bottom
        line can "get it".

        What's new about your stuff?

        Perhaps it's been mentioned before - but here are some points
        I find most critical.

        1) The Mandate. Perhaps Open Space Technology came out of
        Organizational Development (and Organizational
        Transformation). But most attempts to transform the
        organization that I've seen have been "rolled out". Kind of
        like a steam roller. It's definitely mandated. You went into
        great depth in your Agile 2013 presentation how Mandated
        Agile goes fundamentally against the values and principles in
        the Agile Manifesto. Open Space can help us bring back the
        original thinking of the signatories of the Agile Manifesto.

        2) Games and engagement. Jane McGonigal's book "Reality Is
        Broken", and the whole arena of Gamification, has become a
        focal point of driving home ideas from positive psychology,
        and is also driving many huge wheels of industry (and
        dollars). Because getting people excited about using your
        products is important. Getting employees excited about
        contributing to your products - also critical. But I'd never
        heard anyone describe Open Space Technology as a beautifully
        designed game before. This perception I think plays directly
        with the TOOL versus PHILOSOPHY debate in our community.

        3) Agency. This might have been a significant idea as well in
        Paolo Friere's book - "The Pedagogy of the Oppressed".
        Without people feeling like they have some say in how they
        apply their blood, sweat, and tears - engagement is not going
        to happen. Open Space is a critical way to nurture agency in
        people.

        I'm so thankful that you've started posting on the OSList and
        I look forward to how things unfold. From what I see you
        saying, and how I see people are hearing you, it seems as if
        we're on target for a much more explicit chapter in the
        relationship between the Agile and Open Space "sister
        communities".

            Thanks!
            Harold


        On 9/4/13 2:37 PM, Daniel Mezick wrote:
        Here's a 16-minute video that explains the crisis of
        disengagement in Agile adoptions, and how the time to act
        was yesterday, and how Open Space can help...
        http://www.infoq.com/interviews/dan-mezick-qcon-new-york-2013

--
        Daniel Mezick, President

        New Technology Solutions Inc.



-- Harold Shinsato
        har...@shinsato.com <mailto:har...@shinsato.com>
        http://shinsato.com
        twitter: @hajush <http://twitter.com/hajush>

--
        Daniel Mezick, President

        New Technology Solutions Inc.

        (203) 915 7248 <tel:%28203%29%20915%207248> (cell)

        Bio <http://newtechusa.net/dan-mezick/>. Blog
        <http://newtechusa.net/blog/>. Twitter
        <http://twitter.com/#%21/danmezick/>.

        Examine my new book:The Culture Game
        <http://newtechusa.net/about/the-culture-game-book/>: Tools
        for the Agile Manager.

        Explore Agile Team Training
        <http://newtechusa.net/services/agile-scrum-training/> and
        Coaching. <http://newtechusa.net/services/agile-scrum-coaching/>

        Explore the Agile Boston
        <http://newtechusa.net//user-groups/ma/>Community.


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-- *Skye Hirst, PhD*
    President - The Autognomics Institute
    /Conversations in the Ways of Life-itself/
    www.autognomics.org <http://www.autognomics.org>
    @autognomics

    New Phone Number:
    207-593-8074 <tel:207-593-8074>


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--

Daniel Mezick, President

New Technology Solutions Inc.

(203) 915 7248 (cell)

Bio <http://newtechusa.net/dan-mezick/>. Blog <http://newtechusa.net/blog/>. Twitter <http://twitter.com/#%21/danmezick/>.

Examine my new book:The Culture Game <http://newtechusa.net/about/the-culture-game-book/>: Tools for the Agile Manager.

Explore Agile Team Training <http://newtechusa.net/services/agile-scrum-training/> and Coaching. <http://newtechusa.net/services/agile-scrum-coaching/>

Explore the Agile Boston <http://newtechusa.net//user-groups/ma/>Community.

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