oh, and... skye... i don't think naming has to be about controlling. sometimes we say face, sometimes nose, sometimes nostril, or deeper still sinuses. sometimes it's just about higher resolution understanding.
-- Michael Herman Michael Herman Associates 312-280-7838 (mobile) http://MichaelHerman.com http://OpenSpaceWorld.org On Sun, Oct 6, 2013 at 1:28 PM, Michael Herman <mich...@michaelherman.com>wrote: > what your quoting suggests to me, dan, is a distinction akin to what i've > already shared about tools/techniques versus practice. > > in another message you've suggested rules, feedback etc, and defined ost > as a game. what i hear harrison saying in the quoting here, though, > suggests that organization is the game. ost is a strategy, a style of > play, a gambit, or something inside of that game. it's a way we choose to > play. (when i go look it up to be sure, i think when you're calling ost a > game, i think gambit might be the better word.) > > this helps explain, at least to myself, why calling open space itself a > game seems too small. it seems to remove open space from the larger > context, and in doing so, the practice loses it's reason for being. it > never exists on its own, for it's own sake... always we "do it" for some > purpose. the chasing of that purpose is the game. if we make open space a > game, we give up our license to comment on the larger game that is > organization, software development, or whatever. in other words, my sense > is that if the languaging of these things makes ost a "game" and > organization/software/whatever is "real" -- then ost becomes significantly > limited in what it can do to change what i see as the real game, the bigger > field of play. > > i don't know this for sure, but this is my hunch. it also may be that > this story works better in software circles, where the actual work, much of > it done by people glued to computer screens, looks more like some kinds of > gaming. this context would make the split between real work and gaming > less pronounced. > > i'm all for it, if and wherever it works. and my guess is that it doesn't > translate immediately, cleanly, and effectively to all kinds of work. but > then again, almost story does translate easily and effectively to every/any > context. > > m > > > > > > -- > > Michael Herman > Michael Herman Associates > 312-280-7838 (mobile) > > http://MichaelHerman.com > http://OpenSpaceWorld.org > > > > On Sun, Oct 6, 2013 at 10:44 AM, Skye Hirst <sk...@autognomics.org> wrote: > >> I guess I want to play in this "game". Feedback implies mechanistic >> processes that have been identified through cause and effect responses. >> This is where we get into trouble. Life is not machine like, in any way. >> It is complex and not complicated as a set of gears and cogs can become if >> there are too many trying to interact. However processes of living require >> new metaphors to capture or even point to the "game" of living process >> where each entity and combination of entities initiate to form a group, >> organization or society and have formed to "experience satisfaction" or >> find effective actions separately and together. The constraints emerge >> from what the individuals and the collective discover as useful temporary >> rules of the moment - they can take habit if they are useful beyond the >> moment. Some where in the process someone decides to "name" the rule, the >> process and everyone nods in agreement to call what they have shared in >> common by "that word" (i.e. jargon) Then someone else comes along who >> perhaps was not in the experience and take up the name and they pass it >> along as the "rule" that must be the container for that process and try to >> create the same process starting with the rule instead of the initiating >> impulse to come together. >> >> Well I think you can see an ephemeral organic process that is ever >> changing gets bogged down with words, the names and with labels, however >> useful they may be for a bit. GAme on, as they say, yet, all I'm >> suggesting is that we stop trying to name, and control with naming a >> process beyond anything but pointers we can use to share a common >> experience - each of us forming it each time uniquely with both particular >> and universal operatives. Unique to the entities in the forming circle, >> the space time event forming the circle and so on and so on >> >> >> >> >> On Sun, Oct 6, 2013 at 10:41 AM, Daniel Mezick <d...@newtechusa.net>wrote: >> >>> Hi Harold, >>> >>> In THE CULTURE GAME book I make the radical/heretical claim that culture >>> is a game...and every meeting...a game.... and in fact every interaction... >>> is a game. >>> >>> In the book there are examples that support the idea that all meetings >>> are games. >>> >>> According to this theory, if OST is a type of meeting, then OST is a >>> type of game. >>> Games have: Goal, Rules, Feedback mechanisms, Opt-in Participation. >>> >>> The OST Game: >>> >>> The Goal: >>> Explore the Theme-Question. >>> >>> The Rules: >>> 1 Law, 4/5 Principles, some defined Roles, a few other suggestions. A >>> supporting slogan... >>> >>> The Feedback Mechanics: >>> Continuous, rich feedback via all of the senses, in real time for each >>> individual and group-as-a-whole. >>> >>> Opt-In Participation: >>> YES >>> >>> By these measures, OST is a beautifully designed meeting-game. >>> >>> >>> Here is a specific quote from your message, below: >>> >>> "But I'd never heard anyone describe Open Space Technology as a >>> beautifully designed game before." >>> >>> The reality is that Harrison mentions the word [game] when discussing >>> High Play & High Learning as it pertains to self-organizing social >>> systems... it shows up in the book Wave Rider. OST encourages a social >>> system to reach higher levels of self-organization...Hmmm. >>> >>> Here is the quote (emphasis added...): >>> >>> "...High play is the antidote to dogmatic thinking & therefore an >>> essential companion to High Learning. It is also fun. In 'X" Company, PLAY >>> is strictly prohibited, for after all there is work to be done and it is >>> always very serious. Even worse, PLAY, almost by definition, is out of >>> control- which is what makes if fun. Can you imagine anything worse than >>> PLAYING A GAME where the results are already known in advance? Boring! " >>> -H.O., Wave Rider, page 132 >>> >>> >>> On 9/4/13 6:23 PM, Harold Shinsato wrote: >>> >>> Dan, >>> >>> Thank you for forwarding that interview. I've worked with your >>> interviewer Amr Elssamadisy before in Dr. Christopher Avery's "Leadership >>> Gift" program. Great to hear his voice. Thought he did a great job bringing >>> forward your insights. >>> >>> It's hard for me to express how deeply your thinking aligned with what I >>> see as the essence of Open Space, and what I feel emerging in my own psyche >>> and that in the collective when we spoke and I got to be present at your >>> session in Nashville at Agile 2013 last month. I continue to find your >>> material to be a critical piece in helping bridge the Open Space and Agile >>> communities - something Peggy Holman called "Sister Communities" at the >>> World Open Space on Open Space in St. Petersburg back in May. >>> >>> I'd heard your thinking before and it continues to astound me the >>> relevance and power in getting these two communities to work together. >>> >>> Open Space truly is the "secret sauce" making possible successful Agile >>> adoptions. The science behind this awareness goes deep. The timing of it >>> feels like perfection. You seem to be getting just the right audiences to >>> engage with this idea. And what you posted earlier in terms of a framework >>> for adoption involving interspersed Open Space events to help promote >>> agency and engagement - very exciting. Very simple. Truly elegant. And >>> phrased in a way the holders of the bottom line can "get it". >>> >>> What's new about your stuff? >>> >>> Perhaps it's been mentioned before - but here are some points I find >>> most critical. >>> >>> 1) The Mandate. Perhaps Open Space Technology came out of Organizational >>> Development (and Organizational Transformation). But most attempts to >>> transform the organization that I've seen have been "rolled out". Kind of >>> like a steam roller. It's definitely mandated. You went into great depth in >>> your Agile 2013 presentation how Mandated Agile goes fundamentally against >>> the values and principles in the Agile Manifesto. Open Space can help us >>> bring back the original thinking of the signatories of the Agile Manifesto. >>> >>> 2) Games and engagement. Jane McGonigal's book "Reality Is Broken", and >>> the whole arena of Gamification, has become a focal point of driving home >>> ideas from positive psychology, and is also driving many huge wheels of >>> industry (and dollars). Because getting people excited about using your >>> products is important. Getting employees excited about contributing to your >>> products - also critical. But I'd never heard anyone describe Open Space >>> Technology as a beautifully designed game before. This perception I think >>> plays directly with the TOOL versus PHILOSOPHY debate in our community. >>> >>> 3) Agency. This might have been a significant idea as well in Paolo >>> Friere's book - "The Pedagogy of the Oppressed". Without people feeling >>> like they have some say in how they apply their blood, sweat, and tears - >>> engagement is not going to happen. Open Space is a critical way to nurture >>> agency in people. >>> >>> I'm so thankful that you've started posting on the OSList and I look >>> forward to how things unfold. From what I see you saying, and how I see >>> people are hearing you, it seems as if we're on target for a much more >>> explicit chapter in the relationship between the Agile and Open Space >>> "sister communities". >>> >>> Thanks! >>> Harold >>> >>> >>> On 9/4/13 2:37 PM, Daniel Mezick wrote: >>> >>> Here's a 16-minute video that explains the crisis of disengagement in >>> Agile adoptions, and how the time to act was yesterday, and how Open Space >>> can help... >>> http://www.infoq.com/interviews/dan-mezick-qcon-new-york-2013 >>> >>> -- >>> >>> Daniel Mezick, President >>> >>> New Technology Solutions Inc. >>> >>> >>> >>> -- >>> Harold Shinsato >>> har...@shinsato.com >>> http://shinsato.com >>> twitter: @hajush <http://twitter.com/hajush> >>> >>> >>> -- >>> >>> Daniel Mezick, President >>> >>> New Technology Solutions Inc. >>> >>> (203) 915 7248 (cell) >>> >>> Bio <http://newtechusa.net/dan-mezick/>. Blog<http://newtechusa.net/blog/>. >>> Twitter <http://twitter.com/#%21/danmezick/>. >>> >>> Examine my new book: The Culture Game >>> <http://newtechusa.net/about/the-culture-game-book/>: Tools for the >>> Agile Manager. >>> >>> Explore Agile Team >>> Training<http://newtechusa.net/services/agile-scrum-training/>and >>> Coaching. <http://newtechusa.net/services/agile-scrum-coaching/> >>> >>> Explore the Agile Boston <http://newtechusa.net//user-groups/ma/> >>> Community. >>> >>> _______________________________________________ >>> OSList mailing list >>> To post send emails to OSList@lists.openspacetech.org >>> To unsubscribe send an email to oslist-le...@lists.openspacetech.org >>> To subscribe or manage your subscription click below: >>> http://lists.openspacetech.org/listinfo.cgi/oslist-openspacetech.org >>> >>> >> >> >> -- >> *Skye Hirst, PhD* >> President - The Autognomics Institute >> *Conversations in the Ways of Life-itself* >> www.autognomics.org >> @autognomics >> >> New Phone Number: >> 207-593-8074 >> >> >> _______________________________________________ >> OSList mailing list >> To post send emails to OSList@lists.openspacetech.org >> To unsubscribe send an email to oslist-le...@lists.openspacetech.org >> To subscribe or manage your subscription click below: >> http://lists.openspacetech.org/listinfo.cgi/oslist-openspacetech.org >> >> >
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