I'm running into a strange situation. Using POSE 2.1d28 on Win95, CW 5.1
with patch, when I run gremlins, sooner or later the gremlin count stops
incrementing. POSE is semi-frozen, meaning that none of the Palm
functionality works but I can access the POSE menus via right clicking. I
can stop/start gremlins via the dialog box but nothing happens. If my app
has killed POSE in some manner, it would be nice to find it. I can't think
of anything I would be doing that could pull the rug out from under POSE. I
have fixed some bugs via using POSE 2.1d24 but can't explain the lockups
under 2.1d28.
BTW, I am still experiencing the situation of during the compile, run, debug
cycle, the CW debugger window does not display, POSE is locked, and I have
to kill the debugger from the menu, close down CW and POSE then start them
again in order to continue. The max number of times I can run debugging
sessions in a row is 4 before this occurs. Is anyone else still
experiencing?
Thanks.
--Alan