I have been experiencing strange problems with POSE 2.1d28 as well, it
involves POSE hanging but has nothing to do with gremlins. If I leave POSE
running in the background and then come back to it after an hour or two it
is hung. I can still access the menus via a right-click but none of the
palm buttons respond. Only solution is to quit and restart it. I have
noticed that if I go through a debug cycle with CW debugger, many times
POSE is hung after the debugging is over. I never had any problems with
POSE, where can I get 2.1d26??
Chris
At 11:27 AM 6/17/99 -0500, you wrote:
>I'm running into a strange situation. Using POSE 2.1d28 on Win95, CW 5.1
>with patch, when I run gremlins, sooner or later the gremlin count stops
>incrementing. POSE is semi-frozen, meaning that none of the Palm
>functionality works but I can access the POSE menus via right clicking. I
>can stop/start gremlins via the dialog box but nothing happens. If my app
>has killed POSE in some manner, it would be nice to find it. I can't think
>of anything I would be doing that could pull the rug out from under POSE. I
>have fixed some bugs via using POSE 2.1d24 but can't explain the lockups
>under 2.1d28.
>
>BTW, I am still experiencing the situation of during the compile, run, debug
>cycle, the CW debugger window does not display, POSE is locked, and I have
>to kill the debugger from the menu, close down CW and POSE then start them
>again in order to continue. The max number of times I can run debugging
>sessions in a row is 4 before this occurs. Is anyone else still
>experiencing?
>
>Thanks.
>--Alan
>
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Christian Vandendorpe ([EMAIL PROTECTED])
http://www.zorglub.com