We use perl, python, Delphi and awk to create the databases
required for Plucker on the desktop side (for every OS out there). We
don't create them on the palm side. There really is no cleaner way to do
it, for speed, accuracy of data, and debugging. Java, RMI, and Corba are
in the works for a future version though...
YMMV though...
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| David A. Desrosiers *calloc(1,sizeof(geek)) |
| [EMAIL PROTECTED] http://www.gnu-designs.com |
| void main (void) { if (windows=="useful") hell=frozen } |
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> Okay, my question is this. Is it possible to create .pdb files on the PC.
> I'm looking to create game levels and I'd like to create them on the PC and
> transfer them over to the palm. How tough would this be?
>
> Also, I'm looking to include bitmaps in this .pdb file. I'd like to use the
> same palm bitmap drawing functions to draw these bitmaps that I use for
> bitmap resources. I want to include bitmaps for game items in the .pdb
> files to allow each level to be designed independently. It would also be
> nice to take the same bitmaps from constructor and place them in the .pdb
> file if possible, but I'm really not against using another editor.
>
> Has anyone had experience with this? I'd really like to hear from anyone
> who has a clue on doing any part of this. Can anyone point me in the right
> direction?