That roadcoders URL should be
http://www.developer.com/directories/pages/roadcoders/pdb.html
Ken Handzik
[EMAIL PROTECTED]
630-529-5468
----- Original Message -----
From: Dave Lippincott <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 16, 1999 8:25 AM
Subject: Re: .pdb files, the PC, and bitmap resources
> Palm has promised to publish the PDB, PRC and PQA formats. I haven't
found
> the official posting yet but there is some 3rd party documentation.
>
> Try searching for:
> 'The Pilot Record Database Format' I last found it at
> www.roadcoders/pdb.html (which most likely changed)
> or
> 'The PRC Format' last found at
> http://web.mit.edu.tytso/www/pilot/prc-format.html
>
> Both helped me write C++ classes to directly read and write PDB files.
>
> -----Original Message-----
> From: David Korus <[EMAIL PROTECTED]>
> To: '[EMAIL PROTECTED]' <[EMAIL PROTECTED]>
> Date: Monday, November 15, 1999 7:37 PM
> Subject: .pdb files, the PC, and bitmap resources
>
>
> >Hi all!
> >
> >I'm sure this has been done before, but the previous discussions in the
> >group seem incomplete.
> >
> >Okay, my question is this. Is it possible to create .pdb files on the
PC.
> >I'm looking to create game levels and I'd like to create them on the PC
and
> >transfer them over to the palm. How tough would this be?
> >
> >Also, I'm looking to include bitmaps in this .pdb file. I'd like to use
> the
> >same palm bitmap drawing functions to draw these bitmaps that I use for
> >bitmap resources. I want to include bitmaps for game items in the .pdb
> >files to allow each level to be designed independently. It would also be
> >nice to take the same bitmaps from constructor and place them in the .pdb
> >file if possible, but I'm really not against using another editor.
> >
> >Has anyone had experience with this? I'd really like to hear from
anyone
> >who has a clue on doing any part of this. Can anyone point me in the
right
> >direction?
> >
> >
> >David Korus
> >Blevins Enterprises
> >
> >
> >
> >
>
>
>
>