And what is the point of this?  Is the random tapping
of a single gremlin sequence not random enough?

-- 
-Richard M. Hartman
[EMAIL PROTECTED]

186,000 mi./sec ... not just a good idea, it's the LAW!


> -----Original Message-----
> From: Frykholm, Niklas [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, December 08, 1999 11:43 PM
> To: '[EMAIL PROTECTED]'
> Subject: RE: POSE 3.0a3 - Unreliable ???
> 
> 
> >5) I looked at the count and it was 395,000.  Some time later it was 
> >400,000.  Then a few minutes later it was back to 390,000.  Very 
> >irratic.
> 
> It's not a bug, it's a feature! The latest version of POSE 
> has something
> called "gremlin hordes", which means it switches between 
> several different
> gremlins. If the switching depth is set to 10000 (which I 
> believe is the
> default) POSE runs each Gremlin for 10000 events and then 
> switches to the
> next.
> 
> This is probably what happened in your case. POSE ran events 
> 390000-400000
> of gremlin #0 and then events 390000-400000 of gremlin #1. 
> That is why the
> counter was seemingly set back. (If you studied the dialog 
> box carefully you
> would notice that the gremlin number in the upper right 
> corner changed.)
> 
> // Niklas
> 

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