And what is the point of this? Is the random tapping
of a single gremlin sequence not random enough?
--
-Richard M. Hartman
[EMAIL PROTECTED]
186,000 mi./sec ... not just a good idea, it's the LAW!
> -----Original Message-----
> From: Frykholm, Niklas [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, December 08, 1999 11:43 PM
> To: '[EMAIL PROTECTED]'
> Subject: RE: POSE 3.0a3 - Unreliable ???
>
>
> >5) I looked at the count and it was 395,000. Some time later it was
> >400,000. Then a few minutes later it was back to 390,000. Very
> >irratic.
>
> It's not a bug, it's a feature! The latest version of POSE
> has something
> called "gremlin hordes", which means it switches between
> several different
> gremlins. If the switching depth is set to 10000 (which I
> believe is the
> default) POSE runs each Gremlin for 10000 events and then
> switches to the
> next.
>
> This is probably what happened in your case. POSE ran events
> 390000-400000
> of gremlin #0 and then events 390000-400000 of gremlin #1.
> That is why the
> counter was seemingly set back. (If you studied the dialog
> box carefully you
> would notice that the gremlin number in the upper right
> corner changed.)
>
> // Niklas
>