I suspect the performance problem isn't really a problem. It was running a million 
events on each of several gremlin numbers, so it should take longer than just running 
a million gremlins in the classic emulator. The fact that no errors turned up may be 
because the application only has bugs when the storage heap is full.
-
Danny Epstein, Applied Thought Corporation
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http://www.appliedthought.com/beambooks

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