Is any pseudo-random number generator random enough? There are plenty of
case-examples where an application will survive 1 million events at Gremlin #0,
but fail on other Gremlins. Here at Palm, we like to do as much testing as
possible.
There's even the (very valid) argument that Gremlins testing it not enough when
it comes to automated testing. That's why the scripting facility was added -- so
that you can ensure that all parts of your application are testing in every
conceivable way for which you feel like writing a test case.
-- Keith Rollin
-- Palm OS Emulator engineer
Richard Hartman <[EMAIL PROTECTED]> on 12/09/99 09:25:22 AM
Please respond to [EMAIL PROTECTED]
Sent by: Richard Hartman <[EMAIL PROTECTED]>
To: "'palm-dev-forum @3com.com'" <[EMAIL PROTECTED]>
cc: (Keith Rollin/HQ/3Com)
Subject: RE: POSE 3.0a3 - Unreliable ???
And what is the point of this? Is the random tapping
of a single gremlin sequence not random enough?
--
-Richard M. Hartman
[EMAIL PROTECTED]
186,000 mi./sec ... not just a good idea, it's the LAW!
> -----Original Message-----
> From: Frykholm, Niklas [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, December 08, 1999 11:43 PM
> To: '[EMAIL PROTECTED]'
> Subject: RE: POSE 3.0a3 - Unreliable ???
>
>
> >5) I looked at the count and it was 395,000. Some time later it was
> >400,000. Then a few minutes later it was back to 390,000. Very
> >irratic.
>
> It's not a bug, it's a feature! The latest version of POSE
> has something
> called "gremlin hordes", which means it switches between
> several different
> gremlins. If the switching depth is set to 10000 (which I
> believe is the
> default) POSE runs each Gremlin for 10000 events and then
> switches to the
> next.
>
> This is probably what happened in your case. POSE ran events
> 390000-400000
> of gremlin #0 and then events 390000-400000 of gremlin #1.
> That is why the
> counter was seemingly set back. (If you studied the dialog
> box carefully you
> would notice that the gremlin number in the upper right
> corner changed.)
>
> // Niklas
>