On Fri, 10 Dec 1999, Eric House wrote:
> > [...] What I have found is that with any of the previous
> > versions of POSE, I could not run my app for over, say 1.5 million
> > gremlin operations without any error, using any Gremlin number. With
> > this version of POSE, I cannot find any number where ANY error is
> > detected at all.
> >
> > That seems strange.
>
> Were the errors detected by earlier version of POSE actual errors in
> your app or were they indicative of bugs in POSE that may have been
> fixed since?
I suspect they were actual errors. Most were "low memory access
errors".
One error that, in particular, that showed up in earlier POSE was
"overlocked chunk". This does not show up at all on POSE 3.0.
But, my problem might be related to understanding how POSE 3.0 works. I
might have errors and just not realize that fact.
I am going to look at this a little closer tonight.
> I ask in part because 3.0a3 (which I'm delighted with, BTW) does
> sometimes claim to have found errors that aren't errors in my app at
> all. I think they're related to the app and symbols files having
> gotten out of sync, but so far I've not been motivated to track it
> down.
>
> This is on a Debian Linux 2.1 system, if it matters.
>
> --Eric
>
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> * From the desktop of: Eric House, [EMAIL PROTECTED] *
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>
>
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