While the color bitmaps and such do take up space, if you compress them, the
application shouldn't grow that much. If you're careful about using new APIs
only when they're available, you should be able to make a single version
that works on all devices.

Even if you do go with a separate color version, you should compile both
color and black and white versions using the 3.5 SDK in order to support new
black and white devices which run the 3.5 OS. This is a platform OS release,
not just a color OS release. That means you shouldn't assume you're running
on a color device just because the OS version is 3.5!



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