I'll take a look; I'm doing this with OnBoardC right now, so don't have access to the entire SDK for my perusal.
On Thu, Feb 26, 2009 at 2:21 PM, Donald C. Kirker < [email protected]> wrote: > Ryan Rix wrote: > > I usually get crap written to the BitmapPtr and when I draw it with >> WinDrawBitmap I usually get either a crash or just crap drawn to the screen, >> I've yet to get a working icon. >> Does anyone have a clue why my code keeps crapping out like this? >> >> > As Dmitry said, you are not obtaining all of the information. Read the > Bitmap.h file for details on how the bitmap structure is laid out. I believe > that there are some files (BitmapRsc.c/h or the like) floating around that > can read a bitmap from a resource. > > You may get better performance by caching the data in your own database (in > a known resolution), or reading the bitmaps as they are needed and disposing > them when they are not needed (maybe cache what is on screen and one row up > and one row down in heap.) > > -Donald > > -- > For information on using the ACCESS Developer Forums, or to unsubscribe, > please see http://www.access-company.com/developers/forums/ > -- Thanks and best regards, Ryan Rix TamsPalm - The PalmOS Blog (623)-239-1103 <-- Grand Central, baby! Jasmine Bowden - Class of 2009, Marc Rasmussen - Class of 2008, Erica Sheffey - Class of 2009, Rest in peace. -- For information on using the ACCESS Developer Forums, or to unsubscribe, please see http://www.access-company.com/developers/forums/
